Difference between revisions of "Complete list of Paths"
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− | [[Path of Blood]]:Magic of Blood | + | [[Path of Blood]]: Magic of Blood |
− | [[Movement of the Mind]]: | + | [[Movement of the Mind]]: The mind is more powerful than the body, Potence allows one to combine the two, but there's no reason one can't use just their mind, as others use their hands. |
[[Path of Technomancy]]:Manipulation of Technology | [[Path of Technomancy]]:Manipulation of Technology | ||
− | [[Path of the Technomancer]]: Manipulation and integration of technology with the Vampiric form | + | [[Path of the Technomancer]]: Manipulation and integration of technology with the Vampiric form. |
− | [[Elemental Mastery]]: | + | [[Elemental Mastery]]: The Vampire attacks and corrodes the very code that creates the universe around them. |
− | [[Mastery of the Mortal Shell]]: | + | [[Mastery of the Mortal Shell]]: Humans are nothing but tools and toys for Kindred. With this magic, that comparison becomes quite literal. |
− | [[Path of Countermagic]]:Countermagic | + | [[Path of Countermagic]]: Countermagic - Not actually a Thaumaturgy but a discipline; however, it requires an understanding of blood sorcery to use, since the vampire must learn to channel their banality to kill magical effects. |
− | [[Path of Levinbolt]]: | + | [[Path of Levinbolt]]: Magic that bends the powers of electricity and lightning to the vampire's command. |
− | [[Spirit Manipulation]]:Magic for Dealing with spirits | + | [[Spirit Manipulation]]: Magic for Dealing with spirits |
− | [[Path of Focused Mind]]: | + | [[Path of Focused Mind]]: A dead mind is capable of things a living mind could never dream of. This path unlocks this power for the Kindred. |
[[The Green Path]]:Plant magic | [[The Green Path]]:Plant magic | ||
− | [[Path of the Dark Forest]]: Magic that perverts nature to the | + | [[Path of the Dark Forest]]: Magic that perverts nature to the Vampire's will |
[[The Hands of Destruction]]:Hands of Death | [[The Hands of Destruction]]:Hands of Death | ||
− | [[The Hand of Destruction]]: Magic that tunes vampires into the destructive power of | + | [[The Hand of Destruction]]: Magic that tunes vampires into the destructive power of atomic decay. |
− | [[The Hearth Path]]: | + | [[The Hearth Path]]: Paranoia is a survival advantage for Vampires; this paranoid obsession with security has been weaponized into this path. |
[[The Lure of Flames]]:Fire magic | [[The Lure of Flames]]:Fire magic | ||
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[[StormCaller]]: Vampiric control of the weather, brings terrible tragedy with it. | [[StormCaller]]: Vampiric control of the weather, brings terrible tragedy with it. | ||
− | [[Vine of Dionysus]]: | + | [[Vine of Dionysus]]: Magic focused on the powers of addiction and drugs. Vampires are hunters of opportunity, and impaired prey are the best kind. |
− | [[Path of Father's Vengeance]]: | + | [[Path of Father's Vengeance]]: There is great magic within the life of Caine; this path taps into that magic |
− | [[Path of Mars]] | + | [[Path of Mars]] Magic dedicated to various gods of War, for what are vampires if not heralds of death? |
[[Path of Corruption]]: Magic that bends the heart of man to the vampire's desire. | [[Path of Corruption]]: Magic that bends the heart of man to the vampire's desire. | ||
− | [[ | + | [[Path of Mercury]]: Magic that is a result of Vampires trying to tap the powers of correspondence |
− | [[Awakening The Steel]]: | + | [[Awakening The Steel]]: Magics focused on attuning the vampire to their blade. Was more common in the past. |
− | [[Winter's Bite]] : | + | [[Winter's Bite]]: Vampires are cold, This magic allows them to gift that coldness to the world. |
− | [[ | + | [[Immanence of Set]]: Dark powers of Set, practiced by his Followers |
− | [[ | + | [[Graffiti]]: Disparagingly referred to as Brujah magic, this magic focuses on revolution and Art. |
− | [[ | + | [[VCR]]: Echoes of powers long past, rediscovered with a focus on the revolutionary technology of the VCR. |
− | [[ | + | [[Chimerstry]]: Illusion Magic of Clan Ravnos |
− | [[Hades Gate]] : Magic of the Deadlands | + | [[Quietus]]: Magic involving Death of Clan Assamite |
+ | |||
+ | [[Hades Gate]]: Magic of the Deadlands practiced by the Giovanni and other necromancers | ||
Revision as of 11:47, 9 June 2023
Path of Blood: Magic of Blood
Movement of the Mind: The mind is more powerful than the body, Potence allows one to combine the two, but there's no reason one can't use just their mind, as others use their hands.
Path of Technomancy:Manipulation of Technology
Path of the Technomancer: Manipulation and integration of technology with the Vampiric form.
Elemental Mastery: The Vampire attacks and corrodes the very code that creates the universe around them.
Mastery of the Mortal Shell: Humans are nothing but tools and toys for Kindred. With this magic, that comparison becomes quite literal.
Path of Countermagic: Countermagic - Not actually a Thaumaturgy but a discipline; however, it requires an understanding of blood sorcery to use, since the vampire must learn to channel their banality to kill magical effects.
Path of Levinbolt: Magic that bends the powers of electricity and lightning to the vampire's command.
Spirit Manipulation: Magic for Dealing with spirits
Path of Focused Mind: A dead mind is capable of things a living mind could never dream of. This path unlocks this power for the Kindred.
The Green Path:Plant magic
Path of the Dark Forest: Magic that perverts nature to the Vampire's will
The Hands of Destruction:Hands of Death
The Hand of Destruction: Magic that tunes vampires into the destructive power of atomic decay.
The Hearth Path: Paranoia is a survival advantage for Vampires; this paranoid obsession with security has been weaponized into this path.
The Lure of Flames:Fire magic
Fire and the Flames: Magic that gives Vampires dominion over one of their greatest foes, Flame.
Neptune's Might:Water Magic
The Doom Tide: Water is the source of life, but like all things, Vampires use it for destruction.
Weather Control:Weather magic
StormCaller: Vampiric control of the weather, brings terrible tragedy with it.
Vine of Dionysus: Magic focused on the powers of addiction and drugs. Vampires are hunters of opportunity, and impaired prey are the best kind.
Path of Father's Vengeance: There is great magic within the life of Caine; this path taps into that magic
Path of Mars Magic dedicated to various gods of War, for what are vampires if not heralds of death?
Path of Corruption: Magic that bends the heart of man to the vampire's desire.
Path of Mercury: Magic that is a result of Vampires trying to tap the powers of correspondence
Awakening The Steel: Magics focused on attuning the vampire to their blade. Was more common in the past.
Winter's Bite: Vampires are cold, This magic allows them to gift that coldness to the world.
Immanence of Set: Dark powers of Set, practiced by his Followers
Graffiti: Disparagingly referred to as Brujah magic, this magic focuses on revolution and Art.
VCR: Echoes of powers long past, rediscovered with a focus on the revolutionary technology of the VCR.
Chimerstry: Illusion Magic of Clan Ravnos
Quietus: Magic involving Death of Clan Assamite
Hades Gate: Magic of the Deadlands practiced by the Giovanni and other necromancers
Koldunics _____
- Way of Spirit - See Spirit Manipulation
- Ogham -
- Kraina of the Taiga - See Winter's Bite
- Kraina of Abnegation - See Path of Countermagic
- Way of Weather - See Weather Control