Vine of Dionysus
Years before the rise of the mighty Roman Empire, pagan sects dedicated to the Greek god Dionysus thrived. Small cults of vampires worshipped the lord of rebirth and release from the burdens of undeath. Symbolized in oinos, or wine, and orgy, the cults of Dionysus spread their intoxicating practices throughout Eastern Europe.
Any practitioner of the Vine of Dionysus often refers to himself/herself as a thyrsus (females are occasionally called “Maenads”, preferably from a safe distance). These vampires sometimes wear jewelry of other accoutrements with ivy and/or pine cone motifs as symbols of their dedication.
Contents
= Powers (Social - Occult)
Vine of Dionysus
O Sin Redefined
Challenge: Socials (Occult) vs 10
Cost: 1 Blood
Duration: Permanent
With their control and mastery of the various drugs in the neon nights of the 1980’s the follower of Dionysus is able to use their blood to empower one dose of any mortal created/manufactured drug or alcoholic drink to double its effects, double its duration and double its capabilities for addiction. Mortals who partake in vices buffed by “Sin Redefined ” lose ties to addiction tests, and characters with the Addiction flaw are able to gain double the blood points from mortals under the influence. (Typical addiction checks are difficulty 2.) A vampire who feeds on mortals under the effect of such drugs get a euphoric high. Reducing the difficulty of any rage frenzy stimuli by one.
OO Brew of Ecstasy and Liberation
Challenge: Takes an Action, but works automatically.
Cost: 1 Blood
Duration: Scene
The caster brews the dreams and thoughts of a mortal into a brew. May create one of the following drinks at a time. Excessive use of any of the Brews within a night (3 or more) forces a player to make a simple Mentals test (diff 2). Failure will result in them gaining addiction to the brews. Creating a Brew takes an action and creates 5 doses of said brew. Each type of brew does not stack, but a character can be under the influence of all four at once.
Gin of Exuberant Jubilation +2 Social Traits / -1 Self Control
Champagne of Intense Concentration +2 Mental Traits / -1 Conscience
Whisky of Uncontrollable Wrath -4 Physical Traits / +1 Courage
Wine of Immense Willpower +2 Temporary Willpower / -1 to all Virtues (for the night)
OOO Adopting the Charms of Bacchus
Challenge: Socials vs Physicals (Discipline retests apply but no skill.)
Cost: 1 Willpower, 1 blood.
Duration: Scene
With this power, the follower of Dionysus infects whatever situation they are in with joy and excitement that they may use to influence others within the room. Anyone affected by the power falls into a drunken stupor as the Charm of Bacchus induces pleasant, dreamlike images. In this state, they will simply giggle, dance or sigh as they sink into the visions. By succeeding in this power, the caster inflicts a -3 penalty to all traits, and a -1 to virtues on all characters affected by this power as they enter a state of euphoria making this power extremely potent against the Brujah or Black Spiral Dancers that are trying to avoid their respective frenzies. Anyone affected by this power may spend a temporary Willpower each turn for the rest of the scene to fight off the effects of Bacchus’ charms. If the follower of Dionysus is knocked unconscious, all characters under the influence are immediately freed.
OOOO Perfecting the Purification Process
Challenge: Socials (Occult) vs 20
Cost: 1 Blood, 1 Willpower
Duration: Night
Makes Brew of Ecstasy of Liberation drinks last for the entire night instead of a scene, also enables them to be thrown with a Physicals(Athletics) vs Physicals(Defense), however, some Anarchs have begun to instead fill Super Soakers and use Physicals/Mentals(Firearms). This power also makes it so mortal drugs improved by “Sin Redefined” can affect the supernatural directly, without a human intermediary.
OOOOO Distilling of the Blood
Challenge: None, 2 Actions (one to chant and one to transform)
Cost: 2 Blood
Duration: Scene
(Transformation) The caster chants an ancient prayer to Dionysus and drinks their preferred alcoholic drink. Afterward, their vitae transforms into and gains the benefits of, the various concoctions of the Brew of Ecstasy and Liberation. +2 to Social and Mental Traits, -4 Physical Traits and -2 to Self Control and Conscience, +2 to Courage, and 2 temporary Willpower (this temporary willpower returns at the start of every scene.) When in this form, the Kindred may feed this power to others at an additional cost of one blood per character, the character who drinks will become blood bound to the caster. Anyone who attempts to drink the character's blood forcibly loses 1 mental, 1 social for each point of blood they take.