Way of Earth

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Powers (Associated skill: Athletics)

⚫ Grasping soil

Challenge: N/A Cost: 1 Blood Duration: Instant

The ground around the caster becomes soft and pulling like quicksand. All but the caster have their steps reduced by one.

⚫⚫ Endurance of stone

Challenge: N/A Cost: 1 Blood Duration: Scene

The caster gains two temporary health levels for the scene.

⚫⚫⚫ Earthen Maw

Challenge: Mentals (occult) vs Physicals (athletics) Cost: 1 Blood Duration: Instant

The Koldun turns the earth beneath another characters feet into a gross open swirling mouth. A successful attack causes the target to be unable to move. The afflicted must deal 5 health levels of damage to the earth beneath their feet before they can move again.

⚫⚫⚫⚫ Root of Vitality

Challenge: N/A Cost: 1 Blood Duration: Instant

The caster sinks beneath the earth and heals 2 health levels per blood spent.

⚫⚫⚫⚫⚫ Kupala’s Fury

Challenge: N/A Cost: 1 Willpower (Temp), 1 blood Duration: Instant

An earthquake happens. The scene is now different. Everyone ( including the caster) takes 5 bashing damage as the Koldun punches the floor beneath her feet. A city block begins shaking and poorly built building fall to the ground. Everyone must consume two steps for every one they wish to take.


⚫⚫⚫⚫⚫ Dracula’s Restless Soil

Casting Style: Pretty much only Obertus and Dracula

Challenge: N/A

Cost: 1 Willpower (Temp), one blood

Duration: Scene

The Vampire creates a simulacrum of themselves that moves along the ground. It is made of Dirt, gravel, and stone. It is a Breach of the Masquerade as it is essentially a living dirt monster walking around. The Kindred can project themselves throughout their territory and use any discipline up to level 3 through the stone figure. The figure has the casters traits -5 in all categories. It can flow under doors around tight spaces as it is made of flowing earth. It can travel anywhere where the dirt of it's kingdom is. It has ten health levels. If it is destroyed, the Tzimisce is stunned for three rounds, and cannot recast the spell for one hour.