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Combined display of all available logs of Eden Calling LARP. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 11:33, 12 August 2020 Stasker talk contribs created page Vine of Dionysus (Created page with "Years before the rise of the mighty Roman Empire, pagan sects dedicated to the Greek god Dionysus thrived. Small cults of vampires worshipped the lord of rebirth and release f...")
- 11:31, 12 August 2020 Stasker talk contribs created page Weather Control (Created page with "Control Weather == Powers (Mental - Occult) == === ⚫ Cloak of Fog === '''Challenge''': N/A '''Cost''': One Blood '''Duration''': Scene Cause a thick fog to roll into t...")
- 11:30, 12 August 2020 Stasker talk contribs created page Neptune's Might (Created page with "Water Control == Powers (Mental - Occult) == === ⚫ Eyes of the Sea=== '''Challenge''': N/A '''Cost''': N/A '''Duration''': action By gazing into a body of water, the...")
- 11:29, 12 August 2020 Stasker talk contribs created page The Lure of Flames (Created page with "Common but nevertheless feared, the Lure of Flames allows the Thaumaturge to conjure magical fire. Shaping blood into terrible flames, Thaumaturges who master fire can cast vi...")
- 11:29, 12 August 2020 Stasker talk contribs created page The Hearth Path (Created page with "This path is based on many old rituals designed to protect the home and the family. Kindred don't usually have families but they do have havens which they guard with fervor. I...")
- 11:28, 12 August 2020 Stasker talk contribs created page The Hands of Destruction (Created page with "Created by Sabbat Tremere, the painful powers of the Hands of Destruction deliver agony and decrepitude upon its victims. Some Tremere refuse to learn it due to rumors that it...")
- 11:28, 12 August 2020 Stasker talk contribs created page The Green Path (Created page with "The Green path is in many ways the most basic path of magic the world over. While the Path of Blood comes easily to Kindred, The green path comes easily to any entity living o...")
- 11:23, 12 August 2020 Stasker talk contribs created page Path of Focused Mind (Created page with "Developed by a Tremere Kabbalistic scholar, this extremely rare path is only practiced by a select few. The serenity and dedication necessary to train the mind is often lackin...")
- 11:22, 12 August 2020 Stasker talk contribs created page Spirit Manipulation (Created page with "This path allows the Kindred to interact with the middle and high umbral spirits == Powers (Mental - Occult) == === ⚫ Hermetic Sight === '''Challenge''': N/A '''Cost'''...")
- 11:22, 12 August 2020 Stasker talk contribs created page Path of Levinbolt (Created page with "Medieval Tremere experimented with harnessing lightning itself, but their understanding proved only rudimentary. Without knowledge of electricity, thaumaturges could only rely...")
- 11:21, 12 August 2020 Stasker talk contribs created page Path of Countermagic (Created page with "Countermagic allows its caster to stop magical effects before they even happen. If a magical effect is used on a wielder of Countermagic they make a reflexive mental challenge...")
- 11:19, 12 August 2020 Stasker talk contribs created page Mastery of the Mortal Shell (Created page with "Possession is one of the most difficult forms of thaumaturgy to master. Most beings are really attached to their bodies and don't want to lend it out. Mastery of the Mortal sh...")
- 11:19, 12 August 2020 Stasker talk contribs created page Elemental Mastery (Created page with "With Elemental Mastery, you enjoy limited control over and communion with inanimate objects and the spirits of the elements. This path is an amalgamation of Spirit Thaumat...")
- 11:18, 12 August 2020 Stasker talk contribs created page Path of Technomancy (Created page with "The newest path to be accepted into the official clan Tremere hierarchy. Path of Technomancy has been around for less than 20 years. It focuses on the control of cell...")
- 11:18, 12 August 2020 Stasker talk contribs created page Movement of the Mind (Created page with "Through Movement of the Mind, a Thaumaturge can manipulate remote objects, fly, and even project shields of pure force around her body. == Powers (Mental - Occult) ==...")
- 11:17, 12 August 2020 Stasker talk contribs created page Path of Blood (Created page with "Path of Blood is the most basic of all Thaumaturgy. Clan Tremere uses Path of Blood to train new initiates as it is the path of thaumaturgy that comes most eas...")
- 11:16, 12 August 2020 Stasker talk contribs created page Dark Thaumaturgy (Created page with "'''Dark Thaumaturgy''' is Thaumaturgy gained from Demons. Only some Paths can be learned this way and they are 1/ per level cheaper than an out of clan should be. '''Pact M...")
- 11:13, 12 August 2020 Stasker talk contribs created page Hermetic Magic (Tremere) (Created page with "Tremere Casting: Based on hermetic principles. Requires one hand and the ability to speak Tremere are the masters of blood magic. they guard their style of casting closely bu...")
- 11:10, 12 August 2020 Stasker talk contribs created page Koldonics (Tzimisce) (Created page with "Koldunic Casting: Koldunic sorcery is based on an intense relationship with the land. In any scene a player wishes to cast Koldonic sorcery they must spend willpower (free act...")
- 11:06, 12 August 2020 Stasker talk contribs created page Hacktivism (Created page with "Hacktivists: Hacktivists use technological devices to create magical effects. '''A Hacktivist must have the tool that corresponds to the path that they are casting otherwise t...")
- 11:03, 12 August 2020 Stasker talk contribs created page Punk (Created page with "Punk: Punk magic is based on the tenets of destruction. They begin spells and break them halfway through to create explosive effects. '''A punk must destroy or otherwise defac...")
- 10:59, 12 August 2020 Stasker talk contribs created page New Age (Created page with "'''New Age:''' New age blood magic draws on principles of expanding the mind.through drug use. New age requires intense focus but no physical or somatic components. '''If the...")
- 10:54, 12 August 2020 Stasker talk contribs created page Animism (Created page with "Animism: Draws on ancient compacts with the forces of nature. It is a collective name for a variety of traditions. The Caster must have their entire body free and the ability...")
- 10:44, 12 August 2020 Stasker talk contribs created page Complete list of Paths (Created page with " Path of Blood:Magic of Blood Movement of the Mind:Telekinesis Path of Technomancy:Manipulation of Technology Elemental Mastery:Limited control over and...")
- 11:57, 11 August 2020 Stasker talk contribs created page Servants of the Green (Created page with "Lhiannan commune with the spirits of their dark forest and craft a single rank 1 fetish. as per Garou Rules see Fetishes.")
- 11:08, 11 August 2020 Stasker talk contribs created page Safety Mechanics (Created page with "Eden Calling is set in the world of darkness and as such we are going to touch on dark sometimes disturbing themes. If any scene becomes too much or too intense we want to ens...")
- 10:45, 11 August 2020 Stasker talk contribs created page Blood Bonds (Created page with "== Blood Bonds == Vampire blood is addictive. Each drink of Vampire blood makes a person more and more addicted to others. Players can agree to enter the game blood bonded....")
- 10:14, 11 August 2020 Stasker talk contribs created page Abominations (Created page with "Abominations are the result of embracing a Garou. Abominations can never get past Rank 3. It is a challenge even to get that high. Their max disciplines are equal to their ge...")
- 10:08, 11 August 2020 Stasker talk contribs created page Level 4 Gifts (Created page with "'''Balor's Gaze''' Lasts 1 scene, all who see the Garou suffer the effects of Visceral Agony unless the caster decides otherwise. Bridgewalker '''The Garou teleports to any...")
- 10:01, 11 August 2020 Stasker talk contribs created page Level 3 Gifts (Created page with "'''Adaptation''' For one hour the Garou ignores the effects of temperature, pressure, atmospheric composition, disease, and nonmagical poison. '''Clarity''' The Garou for o...")
- 09:57, 11 August 2020 Stasker talk contribs created page Level 1 Gifts (Created page with "'''Blur of the Milky Eye.''' Invisible to nonmagical sight '''Call of the Wild''' Speak to all Garou in 50 miles or your tribe type in 50 miles '''Inspiration''' The Garo...")
- 09:41, 11 August 2020 Stasker talk contribs created page Gifts (Created page with "All Gifts cost gnosis to use. They may also cost rage or Willpower. Level 1 Gifts Level 2 Gifts Level 3 Gifts Level 4 Gifts Level 5 Gifts")
- 09:39, 11 August 2020 Stasker talk contribs created page Fetishes (Created page with "A werewolf may only have one of any given type of fetish. The fetish is equal to the Rank of the werewolf when they quested to get the fetish save for the greater fetishes whi...")
- 17:58, 10 August 2020 Stasker talk contribs created page Nodes: (Created page with "Places of power. Usually, important places or places that used to be important. List of Nodes in the area. ( Some may be owned. ) You can discover this list with Occult + Sp...")
- 17:52, 10 August 2020 Stasker talk contribs created page Geomancy (Created page with "The art of manipulating Nodes to change the power levels of Nodes and Spirits on them. Time-consuming. Craft/ Expression - Geomancy. Doesn't actually amke things. Just tells y...")
- 17:40, 10 August 2020 Stasker talk contribs created page Invocations (Created page with " A spirit can only take one from each pair. Each selection also allows the Spirit to perform parlor tricks like lighting fires. Flickering lights, General Invocation: Mani...")
- 17:04, 10 August 2020 Stasker talk contribs created page Spirits (Created page with "Everything has a spirit. Spirits embody the world around us. Most spirits are fairly weak and do not possess the ability to manifest. They can be talked to using spirit manipu...")
- 10:59, 10 August 2020 Stasker talk contribs created page Apocalypse Forms (Created page with "Demons' Apocalypse forms are all Custom. They win ties on physical and SOcial Challenges when in their war forms. They can")
- 10:58, 10 August 2020 Stasker talk contribs created page Glitches (Created page with "Demon Magic Items")
- 10:58, 10 August 2020 Stasker talk contribs created page Faustian Pacts (Created page with "The Demon can make an agreement with someone for part of their personality. This also lowers their permanent willpower by one. Increases the Demons cover by one.")
- 10:57, 10 August 2020 Stasker talk contribs created page Psychopomp (Created page with "=== Mundane === Mundane powers let the Demon stay Incognito or otherwise disappear == Embeds == '''Clothes Make the Man''' The Demon wears the correct uniform, everyone see...")
- 10:37, 10 August 2020 Stasker talk contribs created page Messenger (Created page with "=== Vocal === VOcal powers allow the Demon to be truly heard == Embeds == '''Across the Room''' The Demon Can speak to anyone in the same city as them, so long as they have...")
- 10:24, 10 August 2020 Stasker talk contribs created page Guardian (Created page with "=== Instrumental === Guardian powers protect themselves or others. == Embeds == '''Ambush''' Whenever someone attempts to surprise attack the Demon. He gets to act in the s...")
- 09:53, 10 August 2020 Stasker talk contribs created page Destroyer (Created page with "=== Cacophony ===")
- 09:50, 10 August 2020 Stasker talk contribs created page Demon Blooded (Created page with "Demons can procreate and create offspring. These half demonic children possess some abilities of their demonic parents.")
- 12:21, 7 August 2020 Stasker talk contribs created page Slashers (Created page with "The Seed of power that gives Hunters their powers can be corrupted and made "wrong." Slashers are either Hunters who have lost the way or just cruel vile people who lucked int...")
- 11:56, 7 August 2020 Stasker talk contribs created page General Endowments (Created page with "Any Big H Hunter can use these Endowments. Judgment: The Hunter can fashion an improvised weapon of any size. He doesn't take Improvised penalties. Visionary: The Hunter c...")
- 11:50, 7 August 2020 Stasker talk contribs created page Ashwood Abbey, The Hunt Club, The Bear Lodge (Created page with "None of these factions have special endowments but they do have Resources usually 3. Also armory 2")
- 11:45, 7 August 2020 Stasker talk contribs created page The Union (Created page with "The Union doesn't have special powers. They are normal people trying to protect their communities. Union members have 2 dots of Influence. Armory two and usually a bunch of...")
- 11:37, 7 August 2020 Stasker talk contribs created page Vanguard Investigation (Created page with "Vanguard Investigations use their powers to awaken latent psychic powers. They use these powers to track people down and find out the truth. Vanguard Investigations are probab...")