Difference between revisions of "Hermetic Magic (Tremere)"
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Tremere are the masters of blood magic. they guard their style of casting closely but recent events have caused more of them to be in the Anarchy than ever before. Their style allows them to draw on principles of many different styles, theoretically, any Magic could be cast through Tremere casting. but these are the ones that have been researched. | Tremere are the masters of blood magic. they guard their style of casting closely but recent events have caused more of them to be in the Anarchy than ever before. Their style allows them to draw on principles of many different styles, theoretically, any Magic could be cast through Tremere casting. but these are the ones that have been researched. | ||
+ | ==Paths== | ||
+ | |||
+ | '''Common Paths''' | ||
[[Path of Blood]]:Magic of Blood | [[Path of Blood]]:Magic of Blood | ||
− | [[ | + | [[Path of the Dark Forest]]:Plant magic |
+ | |||
+ | [[The Hand of Destruction]]:Hands of Death | ||
+ | |||
+ | [[Fire and the Flames]]: Fire magic | ||
+ | |||
+ | [[The Doom Tide]]: Water Magic | ||
+ | |||
+ | [[StormCaller]]: Weather magic | ||
− | [[ | + | [[Vine of Dionysus]]:Wine magic |
[[Elemental Mastery]]:Limited control over and communion with inanimate objects | [[Elemental Mastery]]:Limited control over and communion with inanimate objects | ||
− | [[ | + | [[Movement of the Mind]]:Telekinesis |
+ | |||
+ | |||
+ | ''' Uncommon Paths''' | ||
[[Path of Countermagic]]:Countermagic | [[Path of Countermagic]]:Countermagic | ||
+ | |||
+ | [[The Hearth Path]]:Enchanting Buildings | ||
+ | |||
+ | [[Path of Corruption]]:Magic of corrupting people | ||
+ | |||
+ | [[Mastery of the Mortal Shell]]:Puppetry | ||
[[Path of Levinbolt]]: Lighting magic | [[Path of Levinbolt]]: Lighting magic | ||
[[Spirit Manipulation]]:Magic for Dealing with spirits | [[Spirit Manipulation]]:Magic for Dealing with spirits | ||
+ | |||
+ | [[Path of the Technomancer]]: Manipulation of Technology | ||
+ | |||
+ | '''Rare Paths''' | ||
[[Path of Focused Mind]]:concentration magic | [[Path of Focused Mind]]:concentration magic | ||
− | [[Path of | + | [[Path of Father's Vengeance]]: Magic of the Book of Nod |
− | [[ | + | [[Path of Mars]] Combat Magic |
− | [[ | + | [[Path of Mercury]]: Teleportation |
− | [[ | + | [[Awakening The Steel]]: Blade magic |
− | |||
− | |||
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Defuncted Paths | + | ==Defuncted Paths== |
Latest revision as of 18:05, 30 June 2023
Tremere Casting: Based on hermetic principles. Requires one hand and the ability to speak
Tremere are the masters of blood magic. they guard their style of casting closely but recent events have caused more of them to be in the Anarchy than ever before. Their style allows them to draw on principles of many different styles, theoretically, any Magic could be cast through Tremere casting. but these are the ones that have been researched.
Paths
Common Paths
Path of Blood:Magic of Blood
Path of the Dark Forest:Plant magic
The Hand of Destruction:Hands of Death
Fire and the Flames: Fire magic
The Doom Tide: Water Magic
StormCaller: Weather magic
Vine of Dionysus:Wine magic
Elemental Mastery:Limited control over and communion with inanimate objects
Movement of the Mind:Telekinesis
Uncommon Paths
Path of Countermagic:Countermagic
The Hearth Path:Enchanting Buildings
Path of Corruption:Magic of corrupting people
Mastery of the Mortal Shell:Puppetry
Path of Levinbolt: Lighting magic
Spirit Manipulation:Magic for Dealing with spirits
Path of the Technomancer: Manipulation of Technology
Rare Paths
Path of Focused Mind:concentration magic
Path of Father's Vengeance: Magic of the Book of Nod
Path of Mars Combat Magic
Path of Mercury: Teleportation
Awakening The Steel: Blade magic