Difference between revisions of "Koldonics (Tzimisce)"

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:[[StormCaller]]:  - Investigation
 
:[[StormCaller]]:  - Investigation
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:[[Path of the Dark Forest]]:- survival
  
 
: Way of Spirit - See [[Spirit Manipulation]] - Lore Spirit
 
: Way of Spirit - See [[Spirit Manipulation]] - Lore Spirit

Revision as of 14:13, 24 June 2023

Koldunic Casting: Koldunic sorcery is based on an intense relationship with the land. In any scene a player wishes to cast Koldonic sorcery they must spend willpower (free action) before they can do so. ( One Willpower lasts for the scene.)

Koldonic magic is said to come from a deal between the Tzimisce and the Demon Kupala. Others say it is an intrinsic link between the caster and the very ground at their feet. An inversion of the Curse of Caine. While they gain no sustenance from the land, they gain power. Ways draw power from elemental forces while Kraina derive power from the geography.

Koldonic Sorcery allows the following Ways. There are more, however, most Kraina are closely guarded and these are the ones the Obertus have access to.

Each Path has a secondary ability that must be leveled along with the Path

Paths

Way of Earth - Athletics
The Doom Tide - Subterfuge
Fire and the Flames - Empathy
StormCaller: - Investigation
Path of the Dark Forest:- survival
Way of Spirit - See Spirit Manipulation - Lore Spirit
Kraina of the Taiga - See Winter's Bite - Survival
Kraina of Abnegation - See Path of Countermagic - Lore Kindred
Białowieża Forest Kraina - Security
Way of the Citrus Fields - Life Sciences

Defuncted Paths

Ogham

Way of Fire

Way of Fire

Way of Air

Weather Control