Difference between revisions of "Promethean"
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Entirely new beings birthed into being by the primordial fire, These lost souls seek salvation. They are classic Frankenstein monsters and other created beings. | Entirely new beings birthed into being by the primordial fire, These lost souls seek salvation. They are classic Frankenstein monsters and other created beings. | ||
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+ | |||
+ | == Promethean Traits == | ||
+ | |||
+ | ===Azoth=== | ||
+ | |||
+ | |||
+ | ===Pyros=== | ||
+ | |||
+ | ===Willpower and Health=== | ||
+ | |||
+ | Health Prometheans are very sturdy and have '''health levels''' = 9+azoth. | ||
+ | |||
+ | Willpower Prometheans have max '''willpower''' = 9+Azoth | ||
+ | |||
+ | ===[[Elpis and role]]=== | ||
+ | |||
+ | ===[[Pilgrimage]]=== | ||
+ | |||
+ | ===Torment=== | ||
+ | |||
+ | |||
+ | '''Fire Torment''' | ||
+ | |||
+ | Prometheans are not human and have several flaws a primal fear of fire, a curse inherent in their creation. | ||
+ | Prometheans must check against fire torment when they encounter non azothic fire to avoid frenzy using their courage if they fail they flee from the source of fire, if they succeed they can plunge their hand into the fire to take an aggravated damage and regain a pyros, the difficult is set by the ST. | ||
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+ | '''Torment of the Uncanny Valley''' | ||
+ | |||
+ | Prometheans unnerve humans, as they are not quite human if they fail a challenge against a human they must check against valley torment with their conscience as they have caused the human discomfort by their strange mannerisms and appearance. | ||
+ | |||
+ | '''Family Torment''' | ||
+ | |||
+ | Finally Each promethean family has a family torment, something that causes humans to seek them out and try to kill them, if they take this action or encounter it while humans are present and fail a self-control check, all humans in the scene will begin harrassing and attacking the promethean, resulting in a -1 penalty to all relationship backgrounds for the scene. | ||
+ | |||
+ | *Frankensteins | ||
+ | **Attacking a human | ||
+ | *Galateans | ||
+ | **Showing care or affection for a stranger. | ||
+ | *Mummys | ||
+ | **Returning from the dead or healing. | ||
+ | *Ulgans | ||
+ | **Stepping through the umbra or taking with spirits or ghosts. | ||
+ | *Unfleshed | ||
+ | **Illegal or highly illogical activity. | ||
+ | |||
+ | |||
+ | ===Primordial Helpers=== | ||
+ | |||
+ | ===Azothic Retests=== | ||
+ | |||
+ | ===[[Bestowments]]=== | ||
+ | |||
+ | ===[[Transmutations]]=== | ||
+ | |||
+ | ===Promethean Backgrounds=== | ||
+ | |||
+ | ====Hovel==== | ||
+ | A hovel is a source of the Promethean's own enlightenment, a haven bolstered by their azothic fire. Hovels count as a haven and provide a trait(non-equipment) bonus on azothic retest crafting checks equal to it's rating. | ||
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+ | '''Super:''' The trait bonus of the super background raises to 5 | ||
+ | |||
+ | ====Azoth companion==== | ||
+ | As spirit guide but azoth companions are fire creatures that are fire englings that follow the prometheans because gaia looks after all her creatures. | ||
+ | |||
+ | ===Promethean Actions=== | ||
+ | |||
+ | Prometheans gain 4 '''bluebook actions''' and 1 free Craft azothic retest or attempt pilgrimage action | ||
+ | |||
+ | Unique Promethean actions or variations of actions are as followed below. | ||
+ | |||
+ | New Action: Craft azothic retest(academics) | ||
+ | Changed Action: The Meditate action gives a promethean a beat | ||
+ | New Action: Attempt pilgrimage trial(Costs 2 xp) this action allows the promethean to attempt to advance their pilgrimage and azoth | ||
+ | |||
+ | |||
+ | ===Promethean Experience Table=== |
Revision as of 17:33, 25 June 2023
Entirely new beings birthed into being by the primordial fire, These lost souls seek salvation. They are classic Frankenstein monsters and other created beings.
Contents
Promethean Traits
Azoth
Pyros
Willpower and Health
Health Prometheans are very sturdy and have health levels = 9+azoth.
Willpower Prometheans have max willpower = 9+Azoth
Elpis and role
Pilgrimage
Torment
Fire Torment
Prometheans are not human and have several flaws a primal fear of fire, a curse inherent in their creation. Prometheans must check against fire torment when they encounter non azothic fire to avoid frenzy using their courage if they fail they flee from the source of fire, if they succeed they can plunge their hand into the fire to take an aggravated damage and regain a pyros, the difficult is set by the ST.
Torment of the Uncanny Valley
Prometheans unnerve humans, as they are not quite human if they fail a challenge against a human they must check against valley torment with their conscience as they have caused the human discomfort by their strange mannerisms and appearance.
Family Torment
Finally Each promethean family has a family torment, something that causes humans to seek them out and try to kill them, if they take this action or encounter it while humans are present and fail a self-control check, all humans in the scene will begin harrassing and attacking the promethean, resulting in a -1 penalty to all relationship backgrounds for the scene.
- Frankensteins
- Attacking a human
- Galateans
- Showing care or affection for a stranger.
- Mummys
- Returning from the dead or healing.
- Ulgans
- Stepping through the umbra or taking with spirits or ghosts.
- Unfleshed
- Illegal or highly illogical activity.
Primordial Helpers
Azothic Retests
Bestowments
Transmutations
Promethean Backgrounds
Hovel
A hovel is a source of the Promethean's own enlightenment, a haven bolstered by their azothic fire. Hovels count as a haven and provide a trait(non-equipment) bonus on azothic retest crafting checks equal to it's rating.
Super: The trait bonus of the super background raises to 5
Azoth companion
As spirit guide but azoth companions are fire creatures that are fire englings that follow the prometheans because gaia looks after all her creatures.
Promethean Actions
Prometheans gain 4 bluebook actions and 1 free Craft azothic retest or attempt pilgrimage action
Unique Promethean actions or variations of actions are as followed below.
New Action: Craft azothic retest(academics) Changed Action: The Meditate action gives a promethean a beat New Action: Attempt pilgrimage trial(Costs 2 xp) this action allows the promethean to attempt to advance their pilgrimage and azoth