Punk
Punk: Punk magic is based on the tenets of destruction. They begin spells and break them halfway through to create explosive effects. A punk must destroy or otherwise deface an object worth at least resources 1 before each casting. (You can do one before game in your bluebooks, just tell us what you are tagging or breaking)
Punks have figured out how to halfway perform a lot of different magical traditions and then break them in a myriad of ways so that they can produce new effects. This is sacrilege to some mages and Dangerous for everyone, caster included. Punks call their meetings Desecrations where they meet and destroy something of value to summon forth The Soul of Destruction,a spirit who supports the Punks. The spirit isn’t very useful, nor does it tell them what to do, but the Punks have taken it as a sort of mascot. It will occasionally make suggestions. Some kindred worship it like a god. The desecration must occur on a node to summon the soul of destruction.
Paths
Punks can learn.
Path of Countermagic: Countermagic
The Hand of Destruction: Atomic disintegration
Fire and the Flames: Fire magic
Vine of Dionysus: Wine magic
Path of Mars Combat Magic
Graffiti Magic of the Revolution