Koldonics (Tzimisce)

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Koldunic Casting: Koldunic sorcery is based on an intense relationship with the land. In any scene a player wishes to cast Koldonic sorcery they must spend willpower (free action) before they can do so. ( One Willpower lasts for the scene.) All Kolduns get the ritual (Reawaken Dead Water) for free when they learn their level.

Koldonic magic is said to come from a deal between the Tzimisce and the Demon Kupala. Others say it is an intrinsic link between the caster and the very ground at their feet. An inversion of the Curse of Caine. While they gain no sustenance from the land, they gain power. Ways draw power from elemental forces while Kraina derive power from the geography.

Koldonic Sorcery allows the following Ways. There are more, however, most Kraina are closely guarded and these are the ones the Obertus have access to.

Way of Earth
Way of Water
Way of Fire
Way of Air
Way of Spirit
Ogham (Tzimisce call it the Kraina of the Dark Mother)
Kraina of the Taiga
Kraina of Abnegation
Way of Weather
Białowieża Forest Kraina