Salubri
“The Fractured”
The Salubri, once essentially wiped out, have seen a resurgence in the last 8 years. Out of seemingly nowhere they appeared. Showing up as Anarch and Sabbat gangs. Several more hide amongst the Camarilla in plain sight. Rumors of where they come from abound, ranging from rumors of them being uncovered in some eastern European cave, to them hiding silently within the Toreador Malkavians and Tremere for centuries. Even the Watchers, thought to be killed off in the 1300s have re-emerged.
The Tremere are hunting them now just as they were in the past and the Camarilla as a whole believes they are demon worshippers. The warriors are former sabbatists who have left the bloody sect to take back up their mantle as the defenders of the healers and the smiters of the wicked. The Healers are made up of one of the 7 who has chosen to break from tradition and live a life dedicated to rebuilding the Cyclops so that they might enlighten the kindred kind. The Watchers re-emerged from the blood of the Salubri’s most hated enemies as part of a gambit that only time will tell if it was worth what was given up. While together in the flesh it remains to be seen if the three of them can unite in goals.
What they are doing and why they are doing it is puzzling to most kindred, but their reasons in large supporting the anarchy are not mysterious. When the plans were being drawn up for the taking of Florida. A gang of three appeared. They joined the Anarch Coalition. The Salubri have never been in charge before, and rarely have all three “limbs” of the clan had to co-exist at the same time. Will they come together as their high morals demand? Or will they tear themselves apart as their vampiric nature dictates?
Disciplines: Healer: Obeah (Healer), Fortitude, Auspex /// Warrior: Obeah (Warrior), Fortitude, Auspex /// Watcher: Obeah (Watcher), Obfuscate, Auspex
Clan Flaw: Thirst of Charity, Battle, or Mystery: Effectively it doubles the cost of herd in both freebies and actions and does not allow them to get more than 2 dots. Healers can only drink blood that is given willingly without the use of mind control. Warriors can only drink blood from someone who they defeat in combat that night. Watchers can only drink from someone who has never seen their face or any face they have used.
Free Action: Meditate (Can now also be used to increase Humanity/Paths)
Clan Advantage: Attunement