Animism

From Eden Calling LARP
Revision as of 14:55, 16 September 2021 by ShotwellOne (talk | contribs)
Jump to navigation Jump to search

Animism: Draws on ancient compacts with the forces of nature. It is a collective name for a variety of traditions. The Caster must have their entire body free and the ability to speak to be able to cast. Animist traditions draw on the power of nature and on ancient compacts with spirits to fuel their magic. Many animists have formed a group called The Communion in recent nights to advance their goals. The organization has its members undergo spiritual trials to enhance their status in the organization and to unlock greater mysteries as to what ancient covenants they are tapping into. Each circle of the The Communion must have a local “totem” spirit and access to a node if they wish to perform the trials.

Animists can cast the following paths. It may be possible to cast others.

The Lure of Flames: Fire magic

Elemental Mastery:Limited control over and communion with inanimate objects and elemental forms

The Green Path:Plant magic

Neptune's Might:Water Magic

Spirit Manipulation:Magic for Dealing with spirits

Weather Control:Weather magic

Winter's Bite Cold Magic