Difference between revisions of "Rift Casting"
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==Paths== | ==Paths== | ||
− | [[Elemental Mastery]] | + | [[Elemental Mastery]] |
− | [[Path of Blood]] | + | [[Path of Blood]] |
− | [[Fire and the Flames]] | + | [[Fire and the Flames]] |
− | [[Path of the Dark Forest]] | + | [[Path of the Dark Forest]] |
− | [[Mastery of the Mortal Shell]] | + | [[Mastery of the Mortal Shell]] |
− | [[The Doom Tide]] | + | [[The Doom Tide]] |
− | [[Path of Mars]] | + | [[Path of Mars]] |
− | [[Spirit Manipulation]] | + | [[Spirit Manipulation]] |
− | [[StormCaller]] | + | [[StormCaller]] |
− | [[Path of Mercury]] | + | [[Path of Mercury]] |
− | [[Way of Earth]] | + | [[Way of Earth]] |
− | [[Rift]] | + | [[Rift]] |
Revision as of 14:11, 18 June 2023
The Kindred of the East's blood magic focus on being part of the spirit world manipulating the connection between ones inner energy and the energy around the them. Through strict self-discipline, the kindred controls both themselves and the mystical energy around them, however harnessing such energy also rouses their beast.
Western Kindred using this style are very few and far between as conflict and misunderstandings lead to little friendship. Though a few Anarchs among the Taoist faction habe received training in the ways of Rift.
Ban: Frenzy makes it impossible to cast for an hour after Frenzy. Each Casting provokes either a Conscience (Hunger) or Self Control (Anger) frenzy check equivalent with the level used.