Difference between revisions of "Rift Casting"

From Eden Calling LARP
Jump to navigation Jump to search
Line 6: Line 6:
  
 
==Paths==
 
==Paths==
[[Elemental Mastery]] Hunger Frenzy
+
[[Elemental Mastery]]  
  
[[Path of Blood]] Anger Frenzy
+
[[Path of Blood]]  
  
[[Fire and the Flames]] Hunger Frenzy
+
[[Fire and the Flames]]  
  
[[Path of the Dark Forest]] Anger Frenzy
+
[[Path of the Dark Forest]]  
  
[[Mastery of the Mortal Shell]] Hunger Frenzy
+
[[Mastery of the Mortal Shell]]  
  
[[The Doom Tide]] Anger Frenzy
+
[[The Doom Tide]]  
  
[[Path of Mars]] Anger Frenzy
+
[[Path of Mars]]  
  
[[Spirit Manipulation]] Hunger Frenzy
+
[[Spirit Manipulation]]  
  
[[StormCaller]] Anger Frenzy
+
[[StormCaller]]  
  
[[Path of Mercury]] Hunger Frenzy
+
[[Path of Mercury]]  
  
[[Way of Earth]] Anger Frenzy
+
[[Way of Earth]]  
  
[[Rift]] Hunger Frenzy
+
[[Rift]]

Revision as of 14:11, 18 June 2023

The Kindred of the East's blood magic focus on being part of the spirit world manipulating the connection between ones inner energy and the energy around the them. Through strict self-discipline, the kindred controls both themselves and the mystical energy around them, however harnessing such energy also rouses their beast.

Western Kindred using this style are very few and far between as conflict and misunderstandings lead to little friendship. Though a few Anarchs among the Taoist faction habe received training in the ways of Rift.

Ban: Frenzy makes it impossible to cast for an hour after Frenzy. Each Casting provokes either a Conscience (Hunger) or Self Control (Anger) frenzy check equivalent with the level used.

Paths

Elemental Mastery

Path of Blood

Fire and the Flames

Path of the Dark Forest

Mastery of the Mortal Shell

The Doom Tide

Path of Mars

Spirit Manipulation

StormCaller

Path of Mercury

Way of Earth

Rift