Difference between revisions of "Rift Casting"
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==Paths== | ==Paths== | ||
− | [[Elemental Mastery]] | + | [[Elemental Mastery]] Fear Frenzy |
− | [[Path of Blood]] | + | [[Path of Blood]] Anger Frenzy |
− | [[Fire and the Flames]] | + | [[Fire and the Flames]] Fear Frenzy |
− | [[Path of the Dark Forest]] | + | [[Path of the Dark Forest]] Anger Frenzy |
− | [[Mastery of the Mortal Shell]] | + | [[Mastery of the Mortal Shell]] Fear Frenzy |
− | [[The Doom Tide]] | + | [[The Doom Tide]] Anger Frenzy |
− | [[Path of Mars]] | + | [[Path of Mars]] Anger Frenzy |
− | [[Spirit Manipulation]] | + | [[Spirit Manipulation]] Fear Frenzy |
− | [[StormCaller]] | + | [[StormCaller]] Anger Frenzy |
− | [[Path of Mercury]] | + | [[Path of Mercury]] Fear Frenzy |
− | [[Way of Earth]] | + | [[Way of Earth]] Anger Frenzy |
− | [[Rift]] | + | [[Rift]] Fear Frenzy |
Revision as of 13:14, 18 June 2023
The Kindred of the East's blood magic focus on being part of the spirit world manipulating the connection between ones inner energy and the energy around the them. Through strict self-discipline, the kindred controls both themselves and the mystical energy around them, however harnessing such energy also rouses their beast.
Western Kindred using this style are very few and far between as conflict and misunderstandings lead to little friendship. Though a few Anarchs among the Taoist faction habe received training in the ways of Rift.
Ban: Frenzy makes it impossible to cast for an hour after Frenzy. Each Casting provokes either a Conscience or Self Control frenzy check equivalent with the level used.
Paths
Elemental Mastery Fear Frenzy
Path of Blood Anger Frenzy
Fire and the Flames Fear Frenzy
Path of the Dark Forest Anger Frenzy
Mastery of the Mortal Shell Fear Frenzy
The Doom Tide Anger Frenzy
Path of Mars Anger Frenzy
Spirit Manipulation Fear Frenzy
StormCaller Anger Frenzy
Path of Mercury Fear Frenzy
Way of Earth Anger Frenzy
Rift Fear Frenzy