Difference between revisions of "Rift Casting"

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==Paths==
 
==Paths==
[[Elemental Mastery]]
+
[[Elemental Mastery]] Fear Frenzy
  
[[Path of Blood]]
+
[[Path of Blood]] Anger Frenzy
  
[[Fire and the Flames]]
+
[[Fire and the Flames]] Fear Frenzy
  
[[Path of the Dark Forest]]
+
[[Path of the Dark Forest]] Anger Frenzy
  
[[Mastery of the Mortal Shell]]
+
[[Mastery of the Mortal Shell]] Fear Frenzy
  
[[The Doom Tide]]
+
[[The Doom Tide]] Anger Frenzy
  
[[Path of Mars]]
+
[[Path of Mars]] Anger Frenzy
  
[[Spirit Manipulation]]
+
[[Spirit Manipulation]] Fear Frenzy
  
[[StormCaller]]
+
[[StormCaller]] Anger Frenzy
  
[[Path of Mercury]]
+
[[Path of Mercury]] Fear Frenzy
  
[[Way of Earth]]
+
[[Way of Earth]] Anger Frenzy
  
[[Rift]]
+
[[Rift]] Fear Frenzy

Revision as of 13:14, 18 June 2023

The Kindred of the East's blood magic focus on being part of the spirit world manipulating the connection between ones inner energy and the energy around the them. Through strict self-discipline, the kindred controls both themselves and the mystical energy around them, however harnessing such energy also rouses their beast.

Western Kindred using this style are very few and far between as conflict and misunderstandings lead to little friendship. Though a few Anarchs among the Taoist faction habe received training in the ways of Rift.

Ban: Frenzy makes it impossible to cast for an hour after Frenzy. Each Casting provokes either a Conscience or Self Control frenzy check equivalent with the level used.

Paths

Elemental Mastery Fear Frenzy

Path of Blood Anger Frenzy

Fire and the Flames Fear Frenzy

Path of the Dark Forest Anger Frenzy

Mastery of the Mortal Shell Fear Frenzy

The Doom Tide Anger Frenzy

Path of Mars Anger Frenzy

Spirit Manipulation Fear Frenzy

StormCaller Anger Frenzy

Path of Mercury Fear Frenzy

Way of Earth Anger Frenzy

Rift Fear Frenzy