Difference between revisions of "Malkavian"
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''Two Halves of One Moon'' | ''Two Halves of One Moon'' | ||
− | The Makavians of Florida have always been two sides of the same insane coin. Though divided by allegiance to the Camarilla and Sabbat, they have always come together to revel in the madness. Before the 3rd Anarch Revolt of | + | The Makavians of Florida have always been two sides of the same insane coin. Though divided by allegiance to the Camarilla and Sabbat, they have always come together to revel in the madness. Before the 3rd Anarch Revolt of 1984, two brood mates led their factions separately along the city limits of Tampa and Orlando never truly getting the respect they deserved. |
− | In Orlando, the Camarilla Malkavians were led by their Primogen through self-control and determination. Thought to be ‘quite mad’ by their fellow members of the Ivory Tower, the Malkavians of Orlando have always had a knack for knowing what the future held. So when the 3rd Anarch Uprising happened, the Malkavians knew well ahead of time, but they thought better of warning the Prince. The Malkavians were treated like a nuisance by their Prince, the best territories were never theirs, nor the best positions, they deserved better. What better way to show them how much of a nuisance | + | In Orlando, the Camarilla Malkavians were led by their Primogen through self-control and determination. Thought to be ‘quite mad’ by their fellow members of the Ivory Tower, the Malkavians of Orlando have always had a knack for knowing what the future held. So when the 3rd Anarch Uprising happened, the Malkavians knew well ahead of time, but they thought better of warning the Prince. The Malkavians were treated like a nuisance by their Prince, the best territories were never theirs, nor the best positions, they deserved better. What better way to show them how much of a nuisance they can be than by stabbing their Prince in the back when the uprising began? The Malkavians of Orlando now find their home in the Free State together with their allies from Tampa. Now one clan once again, the Primogen and Ductus find themselves ruling their clan together in harmony. However, some whisper of indulging in the true madness of their brethren; can these two factions truly co-exist? |
In Tampa, the Sabbat Malkavians. The now-former Ductus led their packs through true insanity and chaos. Thought to be ‘fucking psychos’ by their fellow members of the Sword of Caine, the Malkavians of Tampa have always been good at predicting when shit was going to hit the fan. So when the 3rd Anarch Uprising happened, the Malkavians had already seen it in the network, but they thought better of warning the Bishop. The Malkavians were treated like an afterthought by their Bishop, the best territories were never theirs, nor the best positions, they craved more. What better way to show them how much an afterthought they are by unleashing their true potential and cutting off the Bishop’s head when the revolution began. The Malkavians of Tampa now find their home in the Free State in solidarity with their friends from Orlando. Now one clan once again, the Primogen and Ductus find themselves ruling their clan together in joint custody. However, some whisper of bringing the true light of the prank to their brethren, can these two factions truly co-exist? | In Tampa, the Sabbat Malkavians. The now-former Ductus led their packs through true insanity and chaos. Thought to be ‘fucking psychos’ by their fellow members of the Sword of Caine, the Malkavians of Tampa have always been good at predicting when shit was going to hit the fan. So when the 3rd Anarch Uprising happened, the Malkavians had already seen it in the network, but they thought better of warning the Bishop. The Malkavians were treated like an afterthought by their Bishop, the best territories were never theirs, nor the best positions, they craved more. What better way to show them how much an afterthought they are by unleashing their true potential and cutting off the Bishop’s head when the revolution began. The Malkavians of Tampa now find their home in the Free State in solidarity with their friends from Orlando. Now one clan once again, the Primogen and Ductus find themselves ruling their clan together in joint custody. However, some whisper of bringing the true light of the prank to their brethren, can these two factions truly co-exist? | ||
− | As for | + | As for these nights, The Children of Malkav are now free to act and do as they please in the new Free State. Some have taken up unleashing their madness in positive ways, such as creating art expressing their true punishment and internal strife. Some others take up less productive pastimes that most in the outside world would call depraved and repugnant. There are painters and serial killers alike in Clan Malkavian; the only issue is being able to tell which is which. Perhaps in the Anarchy, the Malkavians will find the respect they crave and truly deserve. Or maybe they will prove you shouldn’t unchain and welcome a madman with a flamethrower with open arms. |
− | Malkavian players were either part of the Camarilla beforehand or part of the Sabbat. | + | Malkavian players were either part of the Camarilla beforehand, or part of the Sabbat. |
Cam players will be able to have more influence. Sabbat will be allowed to have sabbat ritae | Cam players will be able to have more influence. Sabbat will be allowed to have sabbat ritae | ||
− | Standard - Auspex, Obfuscate, Dominate | + | '''Disciplines:''' |
− | Antitribu - Auspex, Obfuscate, Dementation | + | '''Standard''' - [[Auspex]], [[Obfuscate]], [[Dominate]] /// |
+ | '''Antitribu''' - [[Auspex]], [[Obfuscate]], [[Dementation]] | ||
− | Clan Flaw | + | '''Clan Flaw:''' |
The Gift: All Malkavians suffer from a warped and twisted view of the world that most would call a derangement. No matter the type or severity, this derangement must be gone over with staff in detail. In addition, they must take a -1 to two of the following; Courage, Self Control, or Conscience. | The Gift: All Malkavians suffer from a warped and twisted view of the world that most would call a derangement. No matter the type or severity, this derangement must be gone over with staff in detail. In addition, they must take a -1 to two of the following; Courage, Self Control, or Conscience. | ||
− | + | '''Free Action:''' Backgrounds<br> | |
− | Free Action: Backgrounds | + | |
− | Madness | + | '''Clan Advantage:''' [[Madness Rhythms]] |
Latest revision as of 21:25, 7 June 2021
Two Halves of One Moon
The Makavians of Florida have always been two sides of the same insane coin. Though divided by allegiance to the Camarilla and Sabbat, they have always come together to revel in the madness. Before the 3rd Anarch Revolt of 1984, two brood mates led their factions separately along the city limits of Tampa and Orlando never truly getting the respect they deserved.
In Orlando, the Camarilla Malkavians were led by their Primogen through self-control and determination. Thought to be ‘quite mad’ by their fellow members of the Ivory Tower, the Malkavians of Orlando have always had a knack for knowing what the future held. So when the 3rd Anarch Uprising happened, the Malkavians knew well ahead of time, but they thought better of warning the Prince. The Malkavians were treated like a nuisance by their Prince, the best territories were never theirs, nor the best positions, they deserved better. What better way to show them how much of a nuisance they can be than by stabbing their Prince in the back when the uprising began? The Malkavians of Orlando now find their home in the Free State together with their allies from Tampa. Now one clan once again, the Primogen and Ductus find themselves ruling their clan together in harmony. However, some whisper of indulging in the true madness of their brethren; can these two factions truly co-exist?
In Tampa, the Sabbat Malkavians. The now-former Ductus led their packs through true insanity and chaos. Thought to be ‘fucking psychos’ by their fellow members of the Sword of Caine, the Malkavians of Tampa have always been good at predicting when shit was going to hit the fan. So when the 3rd Anarch Uprising happened, the Malkavians had already seen it in the network, but they thought better of warning the Bishop. The Malkavians were treated like an afterthought by their Bishop, the best territories were never theirs, nor the best positions, they craved more. What better way to show them how much an afterthought they are by unleashing their true potential and cutting off the Bishop’s head when the revolution began. The Malkavians of Tampa now find their home in the Free State in solidarity with their friends from Orlando. Now one clan once again, the Primogen and Ductus find themselves ruling their clan together in joint custody. However, some whisper of bringing the true light of the prank to their brethren, can these two factions truly co-exist?
As for these nights, The Children of Malkav are now free to act and do as they please in the new Free State. Some have taken up unleashing their madness in positive ways, such as creating art expressing their true punishment and internal strife. Some others take up less productive pastimes that most in the outside world would call depraved and repugnant. There are painters and serial killers alike in Clan Malkavian; the only issue is being able to tell which is which. Perhaps in the Anarchy, the Malkavians will find the respect they crave and truly deserve. Or maybe they will prove you shouldn’t unchain and welcome a madman with a flamethrower with open arms.
Malkavian players were either part of the Camarilla beforehand, or part of the Sabbat.
Cam players will be able to have more influence. Sabbat will be allowed to have sabbat ritae
Disciplines: Standard - Auspex, Obfuscate, Dominate /// Antitribu - Auspex, Obfuscate, Dementation
Clan Flaw: The Gift: All Malkavians suffer from a warped and twisted view of the world that most would call a derangement. No matter the type or severity, this derangement must be gone over with staff in detail. In addition, they must take a -1 to two of the following; Courage, Self Control, or Conscience.
Free Action: Backgrounds
Clan Advantage: Madness Rhythms