Difference between revisions of "Rituals"

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You can only learn a ritual that you are qualified to cast. The qualifications are listed on each ritual page.  
 
You can only learn a ritual that you are qualified to cast. The qualifications are listed on each ritual page.  
  
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'''Ritual types'''
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There are 6 types of Rituals.
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''Type A: Consumable Creation:''
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These rituals create consumable items that are typically single use items. Once activated (usually with a Key phrase or action) the item is consumed and removed from the player’s sheet. Consumable items take an action to create. There is no check required to create them. One action creates Herd +1 in consumables. Farm causes it to function as Herdx 2 instead.
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''Type B:  Permanent Creation''
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Permanent creation rituals create an Item as well. This item is typically a longer lasting item. The main difference between type B and type A is that each action creates only  a single item. There is no check required to cast the ritual, the action is enough
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''Type C: Blue Book''
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Blue Book rituals do not create items but are also cast as part of a Blue Book action. There is no check required to cast the ritual, the action is enough
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''Type D: In-Scene''
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In-Scene rituals are the only ones which have a difficulty to cast. All In-scene rituals take 15 minutes to cast and require an occult check with a difficulty equal to ritual level -1. However, should the casting fail, all components are lost. 
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''Type E: Purely Thematic''
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If you want to do a ritual that has purely narrative or thematic consequences ( changing the color of water, growing your hair, removing a stain from clothes, etc) You can do that with story teller permission as a level 1 ritual. You spend a blood and the effect happens 5 minutes later. The ST is the final arbiter of what can and can be done with this. If you want to be able to do it without fail every time, you can submit it to staff as a level 1 ritual and we will add it to your sheet. This will never provide a mechanical advantage.
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''Type F: Rituals of the Bound''
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Rituals that require a bound/ Helpless Target will be dealt with via arbitration going forward. If you want to turn someone into a gargoyle, take out their heart, etc . It's a level 5 ritual. Have a unique idea? Talk it over with the STs and any involved players
  
 
[[Blood Sorcery Rituals]]
 
[[Blood Sorcery Rituals]]
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[[Oblivion Rituals]]
 
[[Oblivion Rituals]]
  
[[Obfuscate rituals]]
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[[Obfuscate Rituals]]
  
 
[[Sabbat Ritae]]
 
[[Sabbat Ritae]]
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[[Obeah Rituals]]
 
[[Obeah Rituals]]
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[[Auspex Rituals]]
  
 
[[River of Blood Rituals]]
 
[[River of Blood Rituals]]

Latest revision as of 09:42, 14 August 2024

Long thought to be the sole domain of Tremere and other Blood Thaumaturges, Rituals are magical practices that use kindred vitae as a fuel source to produce effects. It has been discovered ( or perhaps rediscovered) by the Gangrel scholar Beckett and a cabal of Anarch Mages, that Rituals are possible using other Disciplines or practices as a base. Some anarchs even hold that this information was well known by Elders of the Camarilla and simply kept secret until now.

They differ from Disciplines and Blood sorcery in three important ways.

1. Rituals take time. Level 1-2 rituals take a minimum of 5 minutes, Level 3-4 take 10 and level 5 take 15. (Some take longer as described in their specific entries.) Any ritual which creates a new Item( wards) takes an action to cast.

2. Rituals use the same difficulty chart as crafting with the level of the ritual being the difficulty of performing it. And the skill used being occult unless the ritual says otherwise. Difficulty chart (If a ritual takes an action to perform, then there is no test. It just works.)

3. You can not cast any ritual that could double overbid you, regardless if it takes an action or not.

4. All rituals require one blood ( or more) to cast.

Learning Rituals:

At character creation, you can purchase rituals by taking the Rites background.

After character creation Rituals are learned by spending an action to Learn Ritual. Learning a Ritual requires knowing someone with the ritual who is willing to teach. At two dots a Mentor will always be able to teach you any ritual you want. Otherwise, you need to take a Search For action in addition to a Learn Ritual action. Rituals can't be bought with EXP. Learning a level of Blood Sorcery does not grant a free ritual.

You can only learn a ritual that you are qualified to cast. The qualifications are listed on each ritual page.

Ritual types

There are 6 types of Rituals.

Type A: Consumable Creation: These rituals create consumable items that are typically single use items. Once activated (usually with a Key phrase or action) the item is consumed and removed from the player’s sheet. Consumable items take an action to create. There is no check required to create them. One action creates Herd +1 in consumables. Farm causes it to function as Herdx 2 instead.

Type B: Permanent Creation Permanent creation rituals create an Item as well. This item is typically a longer lasting item. The main difference between type B and type A is that each action creates only a single item. There is no check required to cast the ritual, the action is enough

Type C: Blue Book Blue Book rituals do not create items but are also cast as part of a Blue Book action. There is no check required to cast the ritual, the action is enough

Type D: In-Scene In-Scene rituals are the only ones which have a difficulty to cast. All In-scene rituals take 15 minutes to cast and require an occult check with a difficulty equal to ritual level -1. However, should the casting fail, all components are lost.

Type E: Purely Thematic If you want to do a ritual that has purely narrative or thematic consequences ( changing the color of water, growing your hair, removing a stain from clothes, etc) You can do that with story teller permission as a level 1 ritual. You spend a blood and the effect happens 5 minutes later. The ST is the final arbiter of what can and can be done with this. If you want to be able to do it without fail every time, you can submit it to staff as a level 1 ritual and we will add it to your sheet. This will never provide a mechanical advantage.

Type F: Rituals of the Bound Rituals that require a bound/ Helpless Target will be dealt with via arbitration going forward. If you want to turn someone into a gargoyle, take out their heart, etc . It's a level 5 ritual. Have a unique idea? Talk it over with the STs and any involved players

Blood Sorcery Rituals

Oblivion Rituals

Obfuscate Rituals

Sabbat Ritae

Celerity Rituals

Vicissitude Rituals

Dementation Rituals

Obeah Rituals

Auspex Rituals

River of Blood Rituals

Communion Rituals

The Great Web Machine Protocols