Difference between revisions of "'''Ravnos'''"

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(Created page with "A clan of itinerant vagabonds who treat their unlife like a personal paradise, the Ravnos care about their immediate family and themselves. They are tricksters of the highest...")
 
 
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''Bonus Influence:''' +1 Underworld, Transportation, Street
 
''Bonus Influence:''' +1 Underworld, Transportation, Street
  
'''In-Clan Disciplines:''' Fortitude, Animalism, Sadhana (Blood Magic)
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'''In-Clan Disciplines:''' [[Fortitude]], [[Animalism]], [[Sadhana]] (Blood Magic)
  
 
'''Clan Flaw:''' The Ravnos must travel every month. They always run the chance of running into something on the road. (Cannot make travel 100% safe.)  
 
'''Clan Flaw:''' The Ravnos must travel every month. They always run the chance of running into something on the road. (Cannot make travel 100% safe.)  

Latest revision as of 18:13, 30 June 2023

A clan of itinerant vagabonds who treat their unlife like a personal paradise, the Ravnos care about their immediate family and themselves. They are tricksters of the highest order and possess a penchant for crime, though they would say other clans overblown this part of their culture.

Bonus Influence:' +1 Underworld, Transportation, Street

In-Clan Disciplines: Fortitude, Animalism, Sadhana (Blood Magic)

Clan Flaw: The Ravnos must travel every month. They always run the chance of running into something on the road. (Cannot make travel 100% safe.)

Free Action Travel

Clan Advantage Signature Illusions

The Dark Carnival makes its way across the southwest, always on the move, ready to be run out of town at a moment's notice. The Bishop has offered them something they'd never been offered before; stability if they would settle down here for a while. At least, that's what they've said publically. Rumors abound that the ringmaster is looking for something or someone. Will wanderlust set in? Or will what they are searching for bring ruin to us all?