Difference between revisions of "Kinesis"
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'''Duration:''' One Action | '''Duration:''' One Action | ||
− | The wraith can spend a pathos to move an object they're in the room with telepathically if thrown it deals 2B, this damage can’t be increased. This power can be used across the shroud | + | The wraith can spend a pathos to move an object they're in the room with telepathically if thrown it deals 2B, this damage can’t be increased. This power can be used across the shroud and uses firearms for the attack. |
=== ⚫⚫ '''Ghost Call''' === | === ⚫⚫ '''Ghost Call''' === | ||
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Spend a pathos to jam tech and make it inoperable for the scene. Making a security check to render a piece of tech inoperable until the end of the scene with a difficulty of the security or size of the item. | Spend a pathos to jam tech and make it inoperable for the scene. Making a security check to render a piece of tech inoperable until the end of the scene with a difficulty of the security or size of the item. | ||
− | |||
=== ⚫⚫⚫ '''Playback''' === | === ⚫⚫⚫ '''Playback''' === | ||
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'''Duration:''' Scene | '''Duration:''' Scene | ||
− | The wraith can spend a pathos to determine what destroyed a broken object; they can also spend a pathos to cause the object to work for the scene. | + | The wraith can spend a pathos to determine what destroyed a broken object; they can also spend a pathos to cause the object to work for the scene. Further attempts to destroy objects under the effect of playback fail automatically. |
=== ⚫⚫⚫⚫ '''Beckon object''' === | === ⚫⚫⚫⚫ '''Beckon object''' === |
Latest revision as of 22:43, 7 June 2023
Back to Arcanoi
Kinesis is an older form of inhabit and a classic poltergeist power but is still powerful and useful today.
Contents
Kinesis
⚫ Ghost hand
Challenge: Mentals(Firearms) Vs Physicals(Defense) Cost: 1 pathos Duration: One Action
The wraith can spend a pathos to move an object they're in the room with telepathically if thrown it deals 2B, this damage can’t be increased. This power can be used across the shroud and uses firearms for the attack.
⚫⚫ Ghost Call
Challenge: Mentals(Security) vs diff 1 or Security of the technology, or diff(size+tags) of a firearm Cost: 1 Pathos Duration: One scene
Spend a pathos to jam tech and make it inoperable for the scene. Making a security check to render a piece of tech inoperable until the end of the scene with a difficulty of the security or size of the item.
⚫⚫⚫ Playback
Challenge: None Cost: One pathos Duration: Scene
The wraith can spend a pathos to determine what destroyed a broken object; they can also spend a pathos to cause the object to work for the scene. Further attempts to destroy objects under the effect of playback fail automatically.
⚫⚫⚫⚫ Beckon object
Challenge: None Cost: One pathos Duration: Until activated
The wraith spends a pathos and marks an object (No larger than a door) in the underworld with a blue sigil. At any time in the future they can spend a pathos to reflexively call the object to their hand. This causes the sigil to fade and the object must be recast
⚫⚫⚫⚫⚫ Poltergeist
Challenge: Physicals or mentals(firearms) vs Physicals(no retests might applies). Cost: 1 pathos Duration: one action
This power throws all objects around the room at random. The wraith makes Physicals or mentals(Firearms) vs Physicals (Might applies no skill) vs everyone in the room for 4B the damage can’t be increased. There is always debris or objects to throw for use of this power, but it must be used in a closed room. This power can be used across the shroud like Ghost Hand.