Kinesis

From Eden Calling LARP
Jump to navigation Jump to search

Back to Arcanoi

Kinesis is an older form of inhabit and a classic poltergeist power but is still powerful and useful today.


Kinesis

Ghost hand

Challenge: Mentals(Firearms) Vs Physicals(Defense) Cost: 1 pathos Duration: One Action

The wraith can spend a pathos to move an object they're in the room with telepathically if thrown it deals 2B, this damage can’t be increased. This power can be used across the shroud and uses firearms for the attack.

⚫⚫ Ghost Call

Challenge: Mentals(Security) vs diff 1 or Security of the technology, or diff(size+tags) of a firearm Cost: 1 Pathos Duration: One scene

Spend a pathos to jam tech and make it inoperable for the scene. Making a security check to render a piece of tech inoperable until the end of the scene with a difficulty of the security or size of the item.

⚫⚫⚫ Playback

Challenge: None Cost: One pathos Duration: Scene

The wraith can spend a pathos to determine what destroyed a broken object; they can also spend a pathos to cause the object to work for the scene. Further attempts to destroy objects under the effect of playback fail automatically.

⚫⚫⚫⚫ Beckon object

Challenge: None Cost: One pathos Duration: Until activated

The wraith spends a pathos and marks an object (No larger than a door) in the underworld with a blue sigil. At any time in the future they can spend a pathos to reflexively call the object to their hand. This causes the sigil to fade and the object must be recast

⚫⚫⚫⚫⚫ Poltergeist

Challenge: Physicals or mentals(firearms) vs Physicals(no retests might applies). Cost: 1 pathos Duration: one action

This power throws all objects around the room at random. The wraith makes Physicals or mentals(Firearms) vs Physicals (Might applies no skill) vs everyone in the room for 4B the damage can’t be increased. There is always debris or objects to throw for use of this power, but it must be used in a closed room. This power can be used across the shroud like Ghost Hand.