Difference between revisions of "Mages"
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Mages have human traits 12/ 11/ 10. They always have 10 willpower. They have 20 Quintessence. Quintessence is needed to cast a spell. | Mages have human traits 12/ 11/ 10. They always have 10 willpower. They have 20 Quintessence. Quintessence is needed to cast a spell. | ||
− | Each sphere has 3 levels. Each level allows the mage to do something by spending 1 quintessence | + | Each sphere has 3 levels. Each level allows the mage to do something by spending 1 quintessence. A Mage can spend a number of quintessence in a round, equal to their Avatar rating (1-5) usually 2 |
+ | |||
+ | Spell Builder is located at the bottom. The truly ludicrous things that MAges can do is represented by spell builder | ||
[[Correspondence]] | [[Correspondence]] | ||
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[[Mind]] | [[Mind]] | ||
− | [[Prime]] | + | [[Prime]] At level 1 the Mage can spend a Q to gains a Discipline Retest in a specific Attribute. At level 2 the Mage can spend a Q to gain a Discipline Retest on all Attributes. At level 3 the Mage can spend a Q to win ties in a specific attribute. |
[[Spirit]] | [[Spirit]] | ||
− | [[Time]] | + | [[Time]]: For each dot of Time, the Mage may take one additional action at a cost of 1Q per action. These work like Celerity's actions, except the Mage can cast spells. |
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[[Spell Builder]] | [[Spell Builder]] |
Revision as of 11:15, 5 August 2020
Mages
Mage is too complicated to write Larp Rules that are simple and still consistent with the source material. These rules are not a good estimation of what mages can really do but are what we are using.
Mages have human traits 12/ 11/ 10. They always have 10 willpower. They have 20 Quintessence. Quintessence is needed to cast a spell.
Each sphere has 3 levels. Each level allows the mage to do something by spending 1 quintessence. A Mage can spend a number of quintessence in a round, equal to their Avatar rating (1-5) usually 2
Spell Builder is located at the bottom. The truly ludicrous things that MAges can do is represented by spell builder
Prime At level 1 the Mage can spend a Q to gains a Discipline Retest in a specific Attribute. At level 2 the Mage can spend a Q to gain a Discipline Retest on all Attributes. At level 3 the Mage can spend a Q to win ties in a specific attribute.
Time: For each dot of Time, the Mage may take one additional action at a cost of 1Q per action. These work like Celerity's actions, except the Mage can cast spells.