Difference between revisions of "Mages"

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Mages have human traits 12/ 11/ 10. They always have 10 willpower. They have 20 Quintessence. Quintessence is needed to cast a spell.  
 
Mages have human traits 12/ 11/ 10. They always have 10 willpower. They have 20 Quintessence. Quintessence is needed to cast a spell.  
  
Each sphere has 3 levels. Each level allows the mage to do something by spending 1 quintessence reflexively. Spell Builder is located at the bottom. The truly ludicrous things that MAges can do is represented by spell builder  
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Each sphere has 3 levels. Each level allows the mage to do something by spending 1 quintessence. A Mage can spend a number of quintessence in a round, equal to their Avatar rating (1-5) usually 2
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Spell Builder is located at the bottom. The truly ludicrous things that MAges can do is represented by spell builder  
  
 
[[Correspondence]]
 
[[Correspondence]]
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[[Mind]]
 
[[Mind]]
  
[[Prime]]
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[[Prime]] At level 1 the Mage can spend a Q to gains a Discipline Retest in a specific Attribute. At level 2 the Mage can spend a Q to gain a Discipline Retest on all Attributes. At level 3 the Mage can spend a Q to win ties in a specific attribute.
  
 
[[Spirit]]
 
[[Spirit]]
  
[[Time]]
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[[Time]]: For each dot of Time, the  Mage may take one additional action at a cost of 1Q per action. These work like Celerity's actions, except the Mage can cast spells.
  
 
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[[Spell Builder]]
 
[[Spell Builder]]

Revision as of 11:15, 5 August 2020

Mages

Mage is too complicated to write Larp Rules that are simple and still consistent with the source material. These rules are not a good estimation of what mages can really do but are what we are using.

Mages have human traits 12/ 11/ 10. They always have 10 willpower. They have 20 Quintessence. Quintessence is needed to cast a spell.

Each sphere has 3 levels. Each level allows the mage to do something by spending 1 quintessence. A Mage can spend a number of quintessence in a round, equal to their Avatar rating (1-5) usually 2

Spell Builder is located at the bottom. The truly ludicrous things that MAges can do is represented by spell builder

Correspondence

Entropy

Forces

Life

Matter

Mind

Prime At level 1 the Mage can spend a Q to gains a Discipline Retest in a specific Attribute. At level 2 the Mage can spend a Q to gain a Discipline Retest on all Attributes. At level 3 the Mage can spend a Q to win ties in a specific attribute.

Spirit

Time: For each dot of Time, the Mage may take one additional action at a cost of 1Q per action. These work like Celerity's actions, except the Mage can cast spells.


Spell Builder