Life
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Contents
Life Rotes
Healing Hands
Type: Basic Paradox: +1 if witnessed Challenge: Socials(Arete) vs 10 traits Cost: 1Q Duration: 1 action
- Short cast: The Mage restores a target up to their (Life) sphere in health levels. This does not work on the undead(wraiths, vampires, death spirits).
- Long cast: The Mage regenerates their (Life) health levels each minute.
Treat Affliction
Type: Basic Paradox: +1 if witnessed Challenge: Socials(Arete) vs 10 traits Cost: 1Q Duration: 1 scene
- Short cast: The Mage can relieve the target from a number of trait penalty sources or derangements equal to their life sphere for the scene.
- Long cast: The mage can allow a target to buy off a derangement or treat a serious ongoing disease.
Metamorphosis
Type: Basic Paradox: +1 if witnessed Challenge: phys(Arete) vs 10 traits Cost: 1Q Duration: 1 scene
- Short cast: This spell is a single Transformation the mage can choose from the list based on their (life) score. Flying animals can fly at +0 steps, swimming animals can swim, ground animals have an unarmed attack that deals (life)A.
- 1: Animal form: bird, wolf, or fish no trait bonus.
- 2: Big animal Form: falcon, lion, shark, +2 physicals.
- 3: BFAF: Griffin, elephant, whale, +4 physicals.
- Long cast: You can cast this spell to create an animal retainer that functions like an animal ghoul.
Perfection of form
Type: Opposed Paradox: N/A Challenge: phys(Arete) vs 10 traits Cost: 1Q Duration: 1 scene
- Short cast: For the scene you temporarily double(Max +3) your passive physical traits from the life sphere for the scene.
- Long cast: This spell's short cast can be cast as an action to last for the night for life levels 1/2. If you are a master of life(3) this spell becomes permanent and you gain it's benefits at all times with no need of quint expenditure.
Mastery of Flesh
Type: Basic Paradox: +1 if witnessed Challenge: Phys(arete) vs 10 traits Cost: 1Q Duration: 1 scene
- Short cast: A Mage with this power may shape their flesh and bone. They gain the ability to use Vicissitude 1 and 2, spending 1Q/blood used.
- Long cast: 2nd skin, if you long cast this spell as an action you gain a second skin that has 7 health levels for the night. The skin acts like armor, and does not stack with other armor.