Difference between revisions of "Rift Casting"

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The Kindred of the East blood magic focus on being part of the spirit world manipulating the connection between ones inner energy and the energy around the kindred. Through strict self disciple the kindred controls both themselves and the mystic energy around them but such energy also rouse the beast.
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The Kindred of the East's blood magic focus on being part of the spirit world manipulating the connection between ones inner energy and the energy around the them. Through strict self-discipline, the kindred controls both themselves and the mystical energy around them, however harnessing such energy also rouses their beast.
  
Western kindred using this style are very rare as conflict and misunderstandings lead to little friendship. Though a few Anarch among the Taoist faction in the Anarch movement has received training in the ways of Rift.
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Western Kindred using this style are very few and far between as conflict and misunderstandings lead to little friendship. Though a few Anarchs among the Taoist faction habe received training in the ways of Rift.
  
Ban: Frenzy makes it impossible to cast for an hour after Frenzy. Each Casting provokes a fear or angerfrenzy check equivalent with level.  
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Ban: Frenzy makes it impossible to cast for an hour after Frenzy. Each Casting provokes either a Conscience or Self Control frenzy check equivalent with the level used.  
  
 
==Paths==
 
==Paths==

Revision as of 13:11, 18 June 2023

The Kindred of the East's blood magic focus on being part of the spirit world manipulating the connection between ones inner energy and the energy around the them. Through strict self-discipline, the kindred controls both themselves and the mystical energy around them, however harnessing such energy also rouses their beast.

Western Kindred using this style are very few and far between as conflict and misunderstandings lead to little friendship. Though a few Anarchs among the Taoist faction habe received training in the ways of Rift.

Ban: Frenzy makes it impossible to cast for an hour after Frenzy. Each Casting provokes either a Conscience or Self Control frenzy check equivalent with the level used.

Paths

Elemental Mastery

Path of Blood

Fire and the Flames

Path of the Dark Forest

Mastery of the Mortal Shell

The Doom Tide

Path of Mars

Spirit Manipulation

StormCaller

Path of Mercury

Way of Earth

Rift