Difference between revisions of "Animism"
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Animism: Draws on ancient compacts with the forces of nature. It is a collective name for a variety of traditions. The Caster must have their entire body free and the ability to speak to be able to cast. | Animism: Draws on ancient compacts with the forces of nature. It is a collective name for a variety of traditions. The Caster must have their entire body free and the ability to speak to be able to cast. | ||
Animist traditions draw on the power of nature and on ancient compacts with spirits to fuel their magic. Many animists have formed a group called The Communion in recent nights to advance their goals. The organization has its members undergo spiritual trials to enhance their status in the organization and to unlock greater mysteries as to what ancient covenants they are tapping into. Each circle of the The Communion must have a local “totem” spirit and access to a node if they wish to perform the trials. | Animist traditions draw on the power of nature and on ancient compacts with spirits to fuel their magic. Many animists have formed a group called The Communion in recent nights to advance their goals. The organization has its members undergo spiritual trials to enhance their status in the organization and to unlock greater mysteries as to what ancient covenants they are tapping into. Each circle of the The Communion must have a local “totem” spirit and access to a node if they wish to perform the trials. | ||
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+ | ==Paths== | ||
Animists can cast the following paths. It may be possible to cast others. | Animists can cast the following paths. It may be possible to cast others. | ||
− | [[ | + | [[Fire and the Flames]]: Fire magic |
[[Elemental Mastery]]:Limited control over and communion with inanimate objects and elemental forms | [[Elemental Mastery]]:Limited control over and communion with inanimate objects and elemental forms | ||
− | [[ | + | [[Path of the Dark Forest]]: Plant magic |
− | [[ | + | [[The Doom Tide]]: Water Magic |
[[Spirit Manipulation]]:Magic for Dealing with spirits | [[Spirit Manipulation]]:Magic for Dealing with spirits | ||
− | [[ | + | [[StormCaller]]: Weather magic |
[[Winter's Bite]] Cold Magic | [[Winter's Bite]] Cold Magic | ||
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+ | ==Defuncted Paths== | ||
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+ | [[The Green Path]] | ||
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+ | [[Neptune's Might]] | ||
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+ | [[Weather Control]] | ||
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+ | [[The Lure of Flames]] |
Latest revision as of 07:07, 13 June 2023
Animism: Draws on ancient compacts with the forces of nature. It is a collective name for a variety of traditions. The Caster must have their entire body free and the ability to speak to be able to cast. Animist traditions draw on the power of nature and on ancient compacts with spirits to fuel their magic. Many animists have formed a group called The Communion in recent nights to advance their goals. The organization has its members undergo spiritual trials to enhance their status in the organization and to unlock greater mysteries as to what ancient covenants they are tapping into. Each circle of the The Communion must have a local “totem” spirit and access to a node if they wish to perform the trials.
Paths
Animists can cast the following paths. It may be possible to cast others.
Fire and the Flames: Fire magic
Elemental Mastery:Limited control over and communion with inanimate objects and elemental forms
Path of the Dark Forest: Plant magic
The Doom Tide: Water Magic
Spirit Manipulation:Magic for Dealing with spirits
StormCaller: Weather magic
Winter's Bite Cold Magic