Difference between revisions of "House"

From Eden Calling LARP
Jump to navigation Jump to search
(Created page with "Tremere houses each specialize in a specific path of thaumaturgy. A member of a house can learn this path as though they had a mentor so long as they can travel, in addition,...")
 
 
Line 1: Line 1:
Tremere houses each specialize in a specific path of thaumaturgy. A member of a house can learn this path as though they had a mentor so long as they can travel, in addition, they count as having one extra trait with that path.  Joining a house costs two Exp but a Tremere can only ever be in a single house. A select few houses do allow members of other clans.
+
'''House'''
  
 +
Joining a House of ClanTremere represents a greater dedication to the clan as a whole. All Tremere are members of House Tremere. However, within house Tremere there are a variety of Sub houses that focus the research of members in a myriad of ways. Joining a house requires 6xp. Members of a House gain the benefits and drawbacks associated with the house. A Tremere can only be in one House.
  
'''Tremere'''
+
:'''Focused Path:''' The Tremere gains +1 trait when casting magic of this Path
 +
:'''Antithetical  Path:''' The Tremere cannot cast spells of the specified path.
 +
:'''Bonus to Ritual research concerning:''' The Tremere gains a 1 point bonus on all ritual research that falls under the following category ( Staff decides what does and doesn't qualify)
 +
:'''House Dues:''' The Tremere loses all but one action each January, as their time is called in by the House. ( The Tremere can ask for a one month delay if they have a good reason)
 +
:'''Power Enhancement:''' The Tremere specializes in the focus path and improves one level of its magic, upon mastering the path.
  
Blood
+
'''Trismegistus: Symbolism, Numerology'''
  
'''Trismegistus''' 
+
Movement of the Mind
  
Counter thaum
+
Anti Green
+
 
'''Hashem'''
+
Power Enhancement - Level 5 movement of the Mind Shield, provides one additional health level.
 +
 
 +
'''Hashem: Kabbalah'''
 +
 
 +
Counter Thaum
 +
 
 +
Anti - Mars
  
Hearth Path
+
Power Enhancement - level 5 Counter Thaum provides +5 traits instead of 4
  
'''Rodolfo'''
+
'''Rodolfo: Divination'''
  
 
Weather Control
 
Weather Control
  
'''Crone'''
+
Anti - Technomancy
 +
 
 +
Power Enhancement  - If it is already raining, removes the willpower cost from level 5 of Weather control
 +
 
 +
'''Crone: Life'''
 +
 
 +
Spirit Manipulation
 +
 
 +
Anti: Mastery of the Mortal Shell
 +
 
 +
Power Enhancement - The Thaumaturge may give more complex, (up to 3 sentence commands) to Spirits using level 3
 +
 
 +
'''Horned society: Infernalism'''
 +
 
 +
Lure of Flames
  
Spirit Manip
+
Anti: Neptunes Might
  
'''Horned society'''
+
Power Enhancement: It does not cost a blood to use Lure of Flames level 1
  
Lure of Flame
+
'''Aurum Guild: Money'''
  
 +
Hearth Path
  
'''Aurum Guild'''
+
Anti: Hand of Destruction
  
Hand of Destruction
+
Power Enhancement: You may cast each of the levels once per month without using an action.
  
'''Praesidium'''
+
'''Praesidium: War'''  
  
 
Mars
 
Mars
  
'''Ab Fleidd'''
+
Anti: Corruption
 +
 
 +
Power Enhancement: Strike True lasts for two attacks when cast on oneself.
 +
 
 +
'''Ab Fleidd: Nature'''
  
 
Green path
 
Green path
  
'''Amethyst'''
+
Anti: Lure of flames
 +
 
 +
Power enhancement: Level 2 of Green path. You improve the weapon further to provide an additional trait and damage.
 +
 +
'''Amethyst: Espionage'''
  
 
Mastery of the Mortal Shell
 
Mastery of the Mortal Shell
 +
 +
Anti: Spirit Manipulation
 +
 +
Power Enhancement: The Fortitude requirement to resist seizure is increased by one.
 +
 +
'''Ipsissimus: Anarchy'''
 +
 +
Corruption
 +
 +
Anti: Hearth Path
 +
 +
Power Enhancement: Venomous words increase in scope to allow the caster to name any ability. Traits while using that ability are capped at conscience + self-control.

Latest revision as of 14:45, 17 May 2022

House

Joining a House of ClanTremere represents a greater dedication to the clan as a whole. All Tremere are members of House Tremere. However, within house Tremere there are a variety of Sub houses that focus the research of members in a myriad of ways. Joining a house requires 6xp. Members of a House gain the benefits and drawbacks associated with the house. A Tremere can only be in one House.

Focused Path: The Tremere gains +1 trait when casting magic of this Path
Antithetical Path: The Tremere cannot cast spells of the specified path.
Bonus to Ritual research concerning: The Tremere gains a 1 point bonus on all ritual research that falls under the following category ( Staff decides what does and doesn't qualify)
House Dues: The Tremere loses all but one action each January, as their time is called in by the House. ( The Tremere can ask for a one month delay if they have a good reason)
Power Enhancement: The Tremere specializes in the focus path and improves one level of its magic, upon mastering the path.

Trismegistus: Symbolism, Numerology

Movement of the Mind

Anti Green

Power Enhancement - Level 5 movement of the Mind Shield, provides one additional health level.

Hashem: Kabbalah

Counter Thaum

Anti - Mars

Power Enhancement - level 5 Counter Thaum provides +5 traits instead of 4

Rodolfo: Divination

Weather Control

Anti - Technomancy

Power Enhancement - If it is already raining, removes the willpower cost from level 5 of Weather control

Crone: Life

Spirit Manipulation

Anti: Mastery of the Mortal Shell

Power Enhancement - The Thaumaturge may give more complex, (up to 3 sentence commands) to Spirits using level 3

Horned society: Infernalism

Lure of Flames

Anti: Neptunes Might

Power Enhancement: It does not cost a blood to use Lure of Flames level 1

Aurum Guild: Money

Hearth Path

Anti: Hand of Destruction

Power Enhancement: You may cast each of the levels once per month without using an action.

Praesidium: War

Mars

Anti: Corruption

Power Enhancement: Strike True lasts for two attacks when cast on oneself.

Ab Fleidd: Nature

Green path

Anti: Lure of flames

Power enhancement: Level 2 of Green path. You improve the weapon further to provide an additional trait and damage.

Amethyst: Espionage

Mastery of the Mortal Shell

Anti: Spirit Manipulation

Power Enhancement: The Fortitude requirement to resist seizure is increased by one.

Ipsissimus: Anarchy

Corruption

Anti: Hearth Path

Power Enhancement: Venomous words increase in scope to allow the caster to name any ability. Traits while using that ability are capped at conscience + self-control.