House
House
Joining a House of ClanTremere represents a greater dedication to the clan as a whole. All Tremere are members of House Tremere. However, within house Tremere there are a variety of Sub houses that focus the research of members in a myriad of ways. Joining a house requires 6xp. Members of a House gain the benefits and drawbacks associated with the house. A Tremere can only be in one House.
- Focused Path: The Tremere gains +1 trait when casting magic of this Path
- Antithetical Path: The Tremere cannot cast spells of the specified path.
- Bonus to Ritual research concerning: The Tremere gains a 1 point bonus on all ritual research that falls under the following category ( Staff decides what does and doesn't qualify)
- House Dues: The Tremere loses all but one action each January, as their time is called in by the House. ( The Tremere can ask for a one month delay if they have a good reason)
- Power Enhancement: The Tremere specializes in the focus path and improves one level of its magic, upon mastering the path.
Trismegistus: Symbolism, Numerology
Movement of the Mind
Anti Green
Power Enhancement - Level 5 movement of the Mind Shield, provides one additional health level.
Hashem: Kabbalah
Counter Thaum
Anti - Mars
Power Enhancement - level 5 Counter Thaum provides +5 traits instead of 4
Rodolfo: Divination
Weather Control
Anti - Technomancy
Power Enhancement - If it is already raining, removes the willpower cost from level 5 of Weather control
Crone: Life
Spirit Manipulation
Anti: Mastery of the Mortal Shell
Power Enhancement - The Thaumaturge may give more complex, (up to 3 sentence commands) to Spirits using level 3
Horned society: Infernalism
Lure of Flames
Anti: Neptunes Might
Power Enhancement: It does not cost a blood to use Lure of Flames level 1
Aurum Guild: Money
Hearth Path
Anti: Hand of Destruction
Power Enhancement: You may cast each of the levels once per month without using an action.
Praesidium: War
Mars
Anti: Corruption
Power Enhancement: Strike True lasts for two attacks when cast on oneself.
Ab Fleidd: Nature
Green path
Anti: Lure of flames
Power enhancement: Level 2 of Green path. You improve the weapon further to provide an additional trait and damage.
Amethyst: Espionage
Mastery of the Mortal Shell
Anti: Spirit Manipulation
Power Enhancement: The Fortitude requirement to resist seizure is increased by one.
Ipsissimus: Anarchy
Corruption
Anti: Hearth Path
Power Enhancement: Venomous words increase in scope to allow the caster to name any ability. Traits while using that ability are capped at conscience + self-control.