Difference between revisions of "Animism"
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Animism: Draws on ancient compacts with the forces of nature. It is a collective name for a variety of traditions. The Caster must have their entire body free and the ability to speak to be able to cast. | Animism: Draws on ancient compacts with the forces of nature. It is a collective name for a variety of traditions. The Caster must have their entire body free and the ability to speak to be able to cast. | ||
− | Animist traditions draw on the power of nature and on ancient compacts with spirits to fuel their magic. Many animists have formed a group called The | + | Animist traditions draw on the power of nature and on ancient compacts with spirits to fuel their magic. Many animists have formed a group called The Communion in recent nights to advance their goals. The organization has its members undergo spiritual trials to enhance their status in the organization and to unlock greater mysteries as to what ancient covenants they are tapping into. Each circle of the The Communion must have a local “totem” spirit and access to a node if they wish to perform the trials. |
Animists can cast the following paths. It may be possible to cast others. | Animists can cast the following paths. It may be possible to cast others. |
Revision as of 14:55, 16 September 2021
Animism: Draws on ancient compacts with the forces of nature. It is a collective name for a variety of traditions. The Caster must have their entire body free and the ability to speak to be able to cast. Animist traditions draw on the power of nature and on ancient compacts with spirits to fuel their magic. Many animists have formed a group called The Communion in recent nights to advance their goals. The organization has its members undergo spiritual trials to enhance their status in the organization and to unlock greater mysteries as to what ancient covenants they are tapping into. Each circle of the The Communion must have a local “totem” spirit and access to a node if they wish to perform the trials.
Animists can cast the following paths. It may be possible to cast others.
The Lure of Flames: Fire magic
Elemental Mastery:Limited control over and communion with inanimate objects and elemental forms
The Green Path:Plant magic
Neptune's Might:Water Magic
Spirit Manipulation:Magic for Dealing with spirits
Weather Control:Weather magic
Winter's Bite Cold Magic