The Great Web:

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The Great Web is focused on evolution. The world is a machine, or at least that's what the Hacktivists claim. The "code" of the world exists to be hacked and exploited. The Curse of Vampirism is part of this code and by learning to manipulate it they can change themselves and evolve to a higher state. One part evolutionist, One part Metamorphosists, One part Cyberpunk enthusiasts, the members of the Great Web are trying to enhance the Kindred condition with technology and through interactions with a being they refer to as the Master of the Web, a large Weaver spirit. Vampires are not Weaver spirits but in the eyes of the Hackers they could be. Hacktivists make up the plurality of the members of the Great Web.

A Uniting theory among all members of the Great web is a desire to evolve. Metamorphosis is one of their preferred path, though since the tzimisce have so fiercely guarded it for so long, access to the tenets of the path can sometimes be difficult. Many seek to become different through technology, the Web is inviting to any who are trying to better themselves.


Requirements: The Kindred must have a casting merit. They must have Kindred lore three and Computers 2 and one of the sciences at 2. The Web master has the greatest Mental traits + Mage lore + Computers + Sciences (Highest Mentals break ties).

Rules:

1. Always be evolving. You must learn something new every month.

2. Never give up a chance to learn something new.

3. Never kill what you can learn from.

4. The spirits of the world wish to tie you down. Don't worship them.

5. Help others to become more.

Trials:

Meetings must occur on a Mechanoi Node.

Trial 1: Evolution without Devotion is Fancy: This ritual involves the Kindred Committing themselves to become more than they are. They must Demonstrate an understanding of the kindred condition. People without kindred lore 3 and Computers 2 are not recognized as beings of worth by the Pattern watchers.

Effect: Membership

Trial 2: Evolution without Sacrifice is Futile: The Kindred must sacrifice some of what came before. They must ritually remove one of their limbs and offer it to the Pattern watchers. If accepted, the limb will burn. The kindred permanently loses a point of a single virtue. They can regrow the limb as normal but it will always feel different from that point onward. If the kindred is on Humanity they also lose a point of that. The Spider can put them on any road of enlightenment

Effect: Swapped on to a road.

Trial 3: Evolution without Bravery is Folly: The Kindred must study the codes of the universe. Painting the Codes on their body. They cast the ritual and the Pattern spider so summoned will present them with a task and a time limit. They will have X amount of time to perform this task. Should they fail, the numbers on their body will heat, rending their willpower (permanently reducing it by one.) The tasks vary greatly depending on a variety of factors, and unlike other spirits, Pattern spiders can't be easily bribed to present easier or more focused trials. There are 5 varieties of codes and it is assumed that there may be others. If the caster fails the chop to cast this rite. (Dif 3+ Spirit lore limited by computers) then they take 3 ag and it fails. Members of the Great web are still figuring out how this really works. One of the numbers will become a permanent tattoo.

Codes of Entropy

Codes of Power

Code of Correspondence

Code of Forces

Code of Life (This will be almost impossible for a Kindred)

Effect: One of the Followings or maybe others. Instantly gain a random background (1-Mega.) Instantly gain a random thaumaturgy.

Trial 4: Evolution without Synthesis is Failure: The Kindred process of Diablerie is key to this Ritual but its success rate is not very good so far. The Kindred must procure, (through some means) part of a being from a High umbral realm, (A Demon, an Angel Machines from the world tree, A bygone, Any of the various spirits, Some of the other weirder stuff out there.) Diableire - The ability to consume is not limited to other kindred. With this Ritual, the part is grafted onto the kindred or consumed in some way. It is theoretically possible to do this with anything. But attempts to do it with middle umbrood powers failed spectacularly. Then a spiritual battle will ensue, in which the Kindred must battle and subdue the soul of the creature - Or reach some sort of accord with it. The limb that was sacrificed in the second ritual will change in some way. Members of the great web were once told by a spirit that this ritual was not new, but rather a pale echo of a much older spell.

Effect: Unknown, only one person has completed this level and hasn't shared what boon if any she gained from it. She left the Great web shortly after, with a mechanical arm.

Trial 5: Evolution without Recognition is Fleeting. The person who walked the web, left her mates with these words as she left. The actual details are unknown, But a few discs of information were disseminated through the group.

Effect: Unknown


Machine Protocols____ ( Rituals)

Call Forth the Spider

Level 1: Summons forth a Net Spider to witness and conduct a meeting of the group.