Other Tzimisce/ Revenant BloodLines
Classic Tzimisce
In Clans: Viscissitude, Auspex, Animalism
Clan Advantage: Natural Flesh crafting (as per the Zantossa)
Clan Flaw: Covetous: Like the dragons of old, Tzimisce are obsessed with adding to their Hoard. They must choose a specific category of Item that they hoard. When they stumble upon such an item, they must make a dif 4 Conscience check or be consumed with desire for the item. Any action taken towards not getting the item for the remainder of the scene takes a -2 penalty. If it becomes clear they will not be able to get the item they must make a Dif 4 Anger Frenzy
Danislavs
Inclans: Auspex,Animalism, Vicissitude
Clan Advantage: Can learn “One with the Storm” Basic and Advanced Gift
Clan Flaw. Takes Ag from Silver
Basarab
Inclans Dominate, Protean, Animalism
Clan Advantage: Their Protean creates a Blood mist that drains the blood of those within it.
Clan Flaw: Holy Symbols provoke a dif 3 Fear Frenzy. Being in a church causes -3 to all traits.
Ducheski
Inclans: Auspex, Dominate, Animalism
Clans Advantage: They get one do-over when Crafting each month. ( can entirely redo a check)
Clan Flaw: Thaumaturgy and other blood magics deal one additional damage to them.
Grimaldi
Inclans: Celerity, Fortitude Animalism
Clan advantage: Human Manipulator: Grow Background/ Influence actions provide double benefit (2 for 1 action). Can transfer Backgrounds from themselves or to others with no degradation in power.
Clan Flaw: Susceptible: Treats level 1 blood bonds as level 2 blood bonds.
Bratovich
Inclans: Potence, Animalism, Viscissitude
Clan Advantage: Canine Supremacy. Gain 1 additional physical trait when using any transformation effect with canine features. This trait goes above Generational limits.
Clan Flaw: Ignorant. Bratovich suffers from the Nosferatu clan but for Mentals.
Rafastio
Inclans: Necromancy, Auspex, Animalism
Clan Advantage: They have Necromancy in Clan.
Clan Flaw: Lunacy: At the start of the game, make a test to see whether the moon is full (success,) half( Tie), or empty( fail). On a success, they are one trait up; one half, they are one trait down; on fail, they are three traits down.