Nightmares
Back to Beast
Nightmares all attack virtues, once a nightmare is activated the target makes a virtue challenge with the specified virute of the Nightmare and the beast's legend as the difficulty, if they fail the check the nightmare takes effect. Nightmares all take an action to inflict on the opponent and each opponent can only be affected by 1 nightmare of each of their virtues per scene. The beast gains satiety even if the target succeeds at their virtue test if the target spent a willpower for a retest, and gains if they spend a permanent virtue as well. Creatures lose ties if they have the same or less virtue than the beasts legend on virtue challenges against a beast's nightmare. Nightmares don't work on other beasts, they are the nightmare.
Nightmares
All your teeth are falling out(Conscience)
- The target of this nightmare makes a conscience check if they fail they believe they are horribly hideous and lose ties on social checks for the scene and the beast gains a satiety.
Behold my true form(Courage)
- The target of this nightmare makes a courage check as the beast’s nightmare draws them briefly into the primordial dream to be attacked. If the target fails they take 3A damage and the beast gains a satiety.
They crawl, they’re everywhere(Self-Control)
- The beast uses his nightmare to convince the target that bugs are crawling just below the surface of their skin. If they fail the self-control check, the beast gains 1 satiety and they are convinced there is something under their skin and will take their next action ripping their skin away, dealing 1L damage if they have claws and taking their action otherwise.
Everything you do is worthless(Conscience)
- The beast brings the worst fears of inadequacy in his victim to the surface. If the target fails a conscience check they stand listless and helpless and the beast gains satiety. Until the target spends a temp will they may not declare any challenges or defense for the scene. This also wears off after they are damaged.
Fear is contagious(Courage)
- Everyone in the scene makes a courage check as fear of the beast spreads through the scene, each person that fails gives the beast a satiety and if they frail they lose ties on further courage checks for the scene.
Flying and falling(Self-Control)
- The beast invokes the fear of falling with every step they take if the target fails a self-control check the beast gains a satiety and they will not move from the spot for the scene for fear they are surrounded by a cliff or other impassible pit. Frenzy or other such fears will break the target from this illusion and cause them to flee.
Run Away(Courage)
- The target of the beast's nightmare makes a courage check vs the beast's legend. If they fail the creature flees the scene and the beast gains a satiety.
They are all around you(Self-Control)
- The beast inspires paranoia amongst his enemies causing them to view each other as foes, betrayers! If the target fails his self-control roll they immediately move and attack one of their allies as if commanded on their next action and the beast gains a satiety.
You are alone(Conscience)
- The beast makes the target believe they are truly alone in the world without friends or beast. If the target fails their conscience check they take a -1 penalty to all virtue checks for the scene and the beast gains a satiety.
You are not alone(Courage)
- The beast makes the target believe they are being watched if they fail their courage check, they believe that someone or something is watching them and the beast gains satiety. They will lose 1 of their bluebook actions this month searching for an imaginary foe who is not there. Targets can only be affected by this nightmare once per month.
You can’t wake up(N/A)
- A beast with this nightmare can invoke 2 nightmares per virtue on a single target in a scene.
You deserve this (Conscience)
- The beast convinces the target that they deserve the pain the beast will inflict upon them, their sins are too great. If the target fails a conscience roll they will not declare defensive retests of any kind against the beast’s next action and the beast gains a satiety.
You must obey(Self-control)
- The beast is your nightmarish father figure who you must obey. If the target fails a self-control check they must obey the beast for the scene as if under dominate and the beast gains a satiety. They may spend a willpower each turn to make a new self-control check vs the beasts control.
You will never rest(Courage)
- The beast instills the fear of restlessness into their target as their limbs become heavy and their mind tired. If the target fails their courage check they cannot refresh skills with willpower for the scene and the beast gains 1 satiety. The target can spend a willpower to make an additional courage check at the top of each round to shake off this effect. If they succeed they may refresh skills as normal that round and in other rounds.
Kinship Nightmares
Beasts are distant cousins to all other supernaturals by way of the dark mother and legend, and these nightmares play on those connections. Kinship nightmares have 1 nightmare per supernatural, these nightmares only affect other supernaturals and target specific fears of that supernatural.
Here comes the sun(Courage)
- A vampire who fails their courage check believes it to be the day and their max traits are limited to the sum of their virtues and their disciplines to (Self-control+conscience)/2 (round down) as if they were acting during the day and the beast gains a satiety.
It’s already inside you(Conscience)
- Calling on the fear of falling to the wyrm, a fera targeted by this power cannot spend Gnosis for the scene if they fail a conscience check and the beast gains a satiety. This has no effects on BSDs.
It’s already winter(Conscience)
- The fear of winter and total banality plagues each changeling. If they fail a conscience check the changeling cannot invoke their true fae form for the scene and revert if they were already in it and the beast gains a satiety.
- Go back to sleep(Self-control)
Once a mage awakens the prospect of losing that power terrifies them. If they fail a self-control check the mage cannot call arete retests for the scene and the beast gains a satiety.
- You’re the shadow(Self-control)
To many wraiths becoming their shadow is a fate worse than death, wraiths who fail a self-control check gain 1 permanent angst and enter catharsis and the beast gains a satiety.
You want redemption(Courage)
- The beast instills the fear that maybe it would be better to return to the god-machine. A demon affected by this power who fails a courage check loses 2 cover and enters it’s apocalypse form drawing in nearby angels and the beast gains a satiety.
You don’t deserve the return(Conscience)
- What do the sin-eaters fear? Not death but that they didn’t deserve the 2nd chance. A geist that fails their conscience check believes their ghost has abandoned them and cannot spend plasm for the scene and the beast gains a satiety.
Your weapons cannot harm me(Courage)
- To the hunters weapons are the way they fight the monsters a hunter who loses a courage check cannot harm the beast with any weapon even one magically infused and the beast gains a satiety. Pure magic still harms the beast but no weapon does.
You’ll never be human(compassion)
- To the prometheans, the beast simply states their harsh truth and lets their misshapen cousins run wild. A Promethean that loses their compassion check affected by this power is burned by their own pyros and takes an Agg whenever they activate a transmutation for the scene, and the beast gains a satiety.