Abombwe

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Abombwe: The Beast is a portal to many things, in the end all beast are really the same.

Ability: Intimidation

Trait: Socials

Level 1: Predators Communion:

Challenge: N/A Cost: 1 Blood Duration: Instant

Spend a blood to know the number of “predators” in the building or 1 mile radius with you. Predators include Vampires, Werewolves, ghosts, predatory animals, and mortals who have killed.

Level 2: Invoking the Predator:

Challenge: N/A Cost: 1 Blood (doesn't stack with protean expenditure) Duration: Reflexive(alteration transformation)

When the kindred activates protean Claws they convert a level of lethal up to aggravated in addition to adding the one aggravated damage from Protean. Alternatively, if the character does not have Protean, this power lets them use claws as per protean 2.

Level 3: Unseen Hibernation:

Challenge: N/A Cost: 1 Blood Duration: (5 rounds)/Until Morning

The Laibon may enter any natural structure, ( A Tree, a Mountain, a Lake etc.) and become one with it. It takes the laibon 5 turns to sink into the object and bond with it. The Laibon becomes partially astral while doing so. She may sleep there as per level 3 protean until the next morning. Specifically, the Laibon must find something discernable as an object and cannot sink into the ground.

Level 4: Howl of Terror:

Challenge: Socials(intimidation) V Socials (Mass, No skill retests, awe applies, No willpower(wp applies each round)) Cost: 1 Temp Will Duration: Challenge

No description can be given to this level of Nightmare mastery other than inhumane brutality. The vampire confronts multiple targets with their greatest fears, driving them mad and forcing them to flee in terror away from him. By spending a Willpower Trait, you force everyone in the Room with you to flee your presence. Make a mass intimidation challenge(no skill retests), against all targets in the room who choose to resist. If any target fails, they have no option but to flee. This does not in any way affect the actions the subjects may take except that the subjects must run away at their full movement rate. They must run away from the caster. The subjects may still attack the caster or perform other actions. This effect on each subject ends when that individual subject has left the scene. Targets affected may spend another willpower each round to attempt the challenge again.

Level 5: Dread Incarnate

Challenge: N/A Cost: 1 intimidation retest/round Duration: Instant

You wrap yourself in an aura of fear so dreadful that those in your presence can barely look upon you, let alone engage you. At the cost of one Intimidation retest per round, anyone who wishes to target you must spend a Temporary Willpower for each round they wish you target you with any effects or make any Challenges against you. Activating this power takes an action on the round that it is activated. It can be maintained without spending an action. Mortals suffer from Delirium (as per Garou) when the power is used, and run as fast as they can in frenzy forgetting why they were ever there.