Sabbat Ritae

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Sabbat Rituals call upon the power of Caine to bless his progeny. Each requires a difficulty 3 kindred lore check to cast and takes 10 minutes. It is impossible to cast this ritual without invoking the name of Caine. These are all ritual Type D.

Req: Must have at some point in your life, been subjected to a Vaulderie.

Vaulderie

All the members of a pack place their blood in a cup and then drink deeply. They are all 1 trait blood bound and gain a discipline retest when trying not to frenzy with another pack member as the target.

Monomancy

This rite is cast on three people. Two competitors and a Judge. The competitors agree to the terms and the Judge agrees to uphold the rules. This rite empowers the judge to uphold those agreements. At anytime in the scene, the Judge can say "Enough!" and the fight ends. Attempts to resist this are tested as socials (Willpower) vs the Judge's socials+10 (intimidate.) Resisting the Judge's call to stop is seen as a great show of disrespect.. and usually leads to another monomancy challenge.

Fire Dance

The Priest casts this ritual over a fire. The fire burns brighter. Anyone can jump over it with a difficulty 4 Courage check. If successful they get a discipline retest on all fear frenzy tests for the night.

Sermons of Caine

The Priest gives a short speech on the nature of the Sabbat and its place in the world. At the end of the speech, each person listening gains a phantom dot of willpower (can go above maximum)

Wild Hunt

The Priest gives a short speech about the crimes of a target. The target must be a kindred who lives in the domain. All present for the reading of his crimes gain a phantom point of survival, streetwise and Investigation that can be used only on attempts to find the accused.

Welcome Brother

Castable only by Pander. Turns a Caitff into a Pander


Sabbat Devotions

Specialized Disciplines that are found mostly in the sabbat. They are bought as though they are Kibatsumejuts techniques. (Yes, this means Brujah purchase them cheaper)

Lance Charge

Requirements: Auspex 3, Fort 3

While armed with a Piercing weapon, if the Vampire moves at least 5 steps in a straight line before making an attack, she may use Drive for her attack roll (You can only call the traits from your weapon, though not the car). This works while driving a motorcycle or riding a horse. In addition, the Kindred may use an unconcealable (Large) piercing weapon in a single hand while using the other to guide their Bike. This can be learned as a Kibat as well. (Note: As per the No Ghouls in scenes rule, if you bring a horse, it acts as a Vehicle and does not take independent action)

Dragged to Hell

Requirements: Potence 4, Fortitude 3

While armed with a Piercing weapon, the kindred may make an attack with the weapon. If they successfully strike the target, they may move themself and their target a number of steps away in a straight line, equal to their steps remaining before they made the attack. This works while riding a motorcycle or a horse. This can be learned as a Kibat as well. (Note: As per the No Ghouls in scenes rule, if you bring a horse, it acts as a Vehicle and does not take independent action.)

Though I walk through the Valley of the Shadow of Death, I know Caine is with me.

Requirements: Presence 3, Obfuscate 3

The Kindred may hold her action to attempt to counter any thaumaturgical effect. Note that this does not provide a reflexive usage of counter Thaum, and the action must be held to interrupt. The Cainite does so at -2 traits. He must say something about Caine as he uses the power. This uses socials and retests with Kindred Lore