Equipment
Example Equipment
Academics - Jeweler's Loupe +1 Mental, The Greek Classics +2 Mental
Animal Ken - Whip n’ Chair +2 Socials (Taming), National Audubon Society Handbook +1 Mental (Identifying)
Athletics (Out of Combat) - Running Shoes +1 Physical (Running), Hookshot +1 Physical (Climbing)
Awareness - Theodolite Pendulum +1 Mental, Harmonic Crystals +2 Mental
Brawl - please see the Weapons Chart.
Crafts - Forge +1 Craft:Armor, Blacksmithy +1 Craft: Weapon, Workshop +1 Craft:Equipment
Defense - Please see the Weapons Chart.
Drive - N20 Injector +1 Physical/Mental, Racing Tires +1 Physical/Mentals
Empathy - Rorschach Test +1 Mentals (Willing Subject Only), Exner Scoring System +2 Mental
Expression - Studio Equipment +2 Mental, Thesaurus +1 Mental, Designer Suit +2 Social
Finance - Financial Planning Software +1 Mental, Detailed Prospectus +2 Mental
Firearms - Please see the Weapons Chart.
Intimidation - Black Armani Power Suit +2 social traits
Investigation - Fingerprinting Kit +1 Mental, CSI Trace Evidence Lab +3 Mental
Leadership - Swagger Stick +1 social trait
Medicine - Gray's Anatomy +1 Mental, Ultrasound Machine +2 Mental
Melee - Please see Weapons Chart.
Occult - Celestial Orrery +1 Mental, Staff of Power +2 Mental
Politics - Burke's Peerage +2 Mental, Who's Who +1 Mental
Science - Biological Specimen Cryostorage Unit +2 Mentals, 500 Rats +1 Mentals
Scrounge - Sotheby's Antiques Price Guide Book +2 Mental, Web Filtration Software +2 Mentals
Security - Thief's Tools +1 Physical, Keylogger +2 Mental
Stealth - Ninja Outfit +1 Mental, Smoke Bomb +2 Mental
Streetwise - GPS +1 Mental, FBI Files on Gang Signs +2 Social
Subterfuge - Forged ID Documentation +3 Social, Phone Voice Changer +1 Social
Survival - The Boy Scout Handbook +1 Mental, Camping Gear +2 Physical
Most Items are on a 1-3 scale, there are 4s but they are extremely rare and difficult to create. Any higher grade equipment is created by insanely powerful entities.