Cybernetics

From Eden Calling LARP
Revision as of 12:09, 6 May 2021 by Stasker (talk | contribs)
Jump to navigation Jump to search

Cybernetics.

Fetishes but done with weaver spirits and mechanics. These Fetishes are regarded as an abomination by the spirits and the Garou alike, though some Fera are more forgiving. Placing Cybernetics into one's body is very much placing a part of the Weaver into your very Wyld body. (Cybernetics are part of Stasis and Changers are all about evolution and growth.) Once these were only really used by the Glasswalker, Cyber dogs, but their use has spread especially to the Were-spiders; Who don’t have as many hang-ups about the weaver as the other Fera, Ronin wolves; who have few paths to power available to them, and Ratkin; who are just kind of crazy. The use of Cybernetics is a sin, but proponents of the technology would say that the old way of fighting has led to the Fera fighting a losing battle.

Cybernetics act as fetishes, except they may never be un-attuned unless someone severs the limb they are attached to.

In addition, the renown requirements for a Cyber Changer to Rank up are 5 higher per level. The Spirits view you as an abomination.

Machine Frenzy: Any time a Changer with Cybernetics is damaged in a scene, at the end of the scene they must make a Conviction test with the storyteller. Difficulty is equal to the amount of cybernetics the Changer has in them. Failure on this test results in them entering a “Machine Frenzy” they will immediately begin working towards some new goal, determined by the story teller for the remainder of the night. They will think only of the great machine. All for the Machine. The Machine is good. The Machine is love. The Machine will grant us absolution for our sins… The Machine is life..

Cybernetics transform with the Cyber-Changer but always look out of place.

Powers that end frenzies give the Cyber-Changer another test.

Creating Cybernetics:

Requires a Craft: Cybernetics check, Difficulty 5 followed by a Medicine check Difficulty 4.

The following items are also employed by Pentex kill bots and Mecha suits.

Cybernetic Fetishes:

Vibroblade: A vibroblade acts as a Rank 3 Klaive. It must be deployed before use.

Sub-Dermal Armor: The Garou may spend a science skill retest to soak the first level of damage for the round.

Liquid Rage Injector: The Artificial Rage Injector, allows the Changer to have one additional point of Rage usable at any time. Even Nuwisha may make use of this fetish. The Garou must succeed in a simple Science check to utilize this correctly, but it does not take an action.

Web Spike: The Garou gains an additional Computers skill retest.

Integrated Phone: The Fera has an Umbral Phone installed. Allowing them to speak over the phone without talking out loud

Thermal Sight: The Garou gains Thermal Vision, Increasing their rank by two for the purposes of penetrating Obfuscate type powers with Sixth Sense.

Wings: The Garou gains Flight 2 as per gargoyle rules.

Cyber Limb: The Fera's physical limit increases by one.

Integrated Fetish. The Garou may stick any other fetish inside their body. They must spend a step in combat time to deploy said fetish.

Flesh Appearance Projector: (Only requires 1 point of Gnosis to attune) This makes all of the Cyber-Changers Cybernetics look like normal skin, to human observers.

Clarity Providing Augment: Grants the Changer a discipline retest on all Frenzy checks, Lowers their max Rage by one.

Memory Expansion Upgrade: Grants the Changer one additional Mental trait above their max.