Necromancy
Level 1
Death's Communion:
Dismissible
Holds a ceremony that takes 10 minutes where one talks about the endless night. At the end of it all in attendance gain a phantom Willpower.
Compel soul:
The caster prepares a coin. If the coin strikes a wraith then the wraith is affected as per dominate by the caster. ( takes an action to make coins. Creates 5 per action)
Level 2
Create Zombie
Creates a zombie retainer. They have base stats and no skill above 3, and can't learn. However a caster can have 5 per dot of leadership.
Level 3
Level 4
Create Greater Zombie
Create a zombie retainer. The retainer can only be a guard retainer but starts with potence 2. Its skills cant go past 3. Zombie retainers can't learn but you can have 3 per dot of leadership you commit to them.
Easy crossing:
The caster may enter the deadlands himself and return from the deadlands with no issues. Takes 10 minutes to go but only 1 minute to return.
The Haunting
Creates a Wraith retainer. Wraith retainers start with starting character sheets and 1 arcanoi. (Takes an action) Wraith retainers can do anything a human retainer can do if they have the possession ability. Still count against the leadership cap.
Level 5
Ferryman’s Recall
Not Dismissible
Allows the embrace of a dead body. The body must be less than a week gone. Has effects, requires a Storyteller. Takes an action
Become the Ferryman
After 15 minutes the caster and up to 5 people enter the deadlands. Costs a willpower per person accompanying the caster. Anyone may reflexively spend 2 willpower to pop themselves back into the real world.