Level 5 Gifts

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Stop continental drift: (rank5 Mokole)

"The Mokole can shorten a journey's length by singing songs in the dragon's tongue, reminding the earth of a time when all continents were connected..." (Changing Breeds: 2, p.172) Spend gnosis and travel 1000 miles in any direction as long as all the land touches. This can be pumped for 2 gnosis for 2000 miles,etc.

Gorgons gaze: (rank 5 Mokole)

"With this terrifying gift, the Mokole can turn her foes to stone with a single glance. Like medusa's victims, the targets turn to statues where they stand. The mokole makes eye contact with her victim and makes a Mental Challenge. With success the victim turns to stone for a number of turns equal to the Mokole's willpower. The Mokole can double this time by spending a willpower trait."(Changing Breeds: 2, p. 169)


Rising Sun: (rank 5 Bastet)

"Legend states that the lion carries the sun within his heart and this gift is proof that this old myth has some truth to it. By spending 2 gnosis traits the simba may cause the very earth and rocks themselves to glow with a blinding light; This light is not the same as true sunlight but still burns those vulnerable to such damage. On the first turn this light inflicts one aggravated health level of damage to any vampires or other creatures in the area; Each successive turn inflicts another level of damage, cumulatively. Thus on the second turn those in the area suffer 2 levels of aggravated damage, on the third turn 3 levels of damage, etc. THis damage can be resisted with fortitude (The vampire wins all ties on such tests, due to the fact that this isn't true sunlight), but the only other defense is to flee the area. Finally any creatures with sensitive vision may be blinded by the light after the second turn unless they take care to shield their eyes. This gift lasts for 6 turns at which time the glow fades away. This gift can only be used on natural earth and stone; outdoor settings are fine, but the inside of the marble crypt wouldn't count." (Changing Breeds: 1 ,p. 198)

Luna's Avenger: (Rank5 Silver fang)

"Your whole body, whatever form you are it's currently in, becomes living silver. Concentrate for 1 full turn and spend one gnosis. add 2 physicals, immune to silver weapons, and 1 additional health level. Their attacks deal Agg against Garou and other types of changers that are vulnerable to silver.


Reach the gauntlet: ( Rank 5 Silent striders)

"You can step in and out of the Umbra at will, needing neither a reflective surface or even a conscious effort. No challenge is required to enter or leave the Umbra, and you rarely risk getting stuck along the way. You receive a 2 trait bonus on all challenges to enter or leave Umbral realms. You still cannot spend rage in the same turn you step sideways.


Thieving talons of the magpie:

"With this gift, you can appropriate the powers of others. This gift extends to Garou gifts, Spirit charms, Vampiric disciplines, mage spheres and the like..."

Mental (Occult) V. Mental (willpower)

"If successful, you can take use one specified power for one turn per gnosis you speed. During this time, the target cannot use the same power." Gnosis is used in place of blood, glamour or any other mechanic used to power that Gift, art, sphere, blood, etc. (Laws of the wild, p.125-126)

Halo of the sun:

"Blazing sunlight surrounds a Child of Gaia using this gift, Making many wyrm- creatures flee and enhancing the garous might against the rest. Spend a gnosis. Blinding light surrounds you, and all direct attacks suffer three-trait penalty due to visual overload. You inflict two extra levels of damage in brawling attacks, and all brawling damage is considered aggravated. Vampire within 20 feet take aggravated damage as if exposed to direct pure sunlight. This Gift lasts for the rest of the scene."(Laws of the Wild, p 137)

Survivor:

"This gift brings the Bone Gnawers knack for survival to its purest expression, providing (temporary) freedom for the need of food, water, sleep, protection from the climate or temperature extremes and the like. You develop a temporary immunity to natural poisons, and diseases, and even wyrm toxins work at only half their normal strength. Spend one gnosis and make a physical challenge(retest survival). Success grants the effects described above; the effects last for one day. By spending a second gnosis, you can gain three stamina related traits and suffer no wound penalties, but the gift will expire in 10 rounds of combat."(Laws of the Wild, p. 136)

I'm guessing the 3 stam traits can be folded into physicals(or extra health levels), but the rest seems legit.

Paws of the newborn cub:

"By snarling and glaring at an opponent, you can cow it into losing the use of his supernatural powers, leaving behind only mundae abilities and attributes. Spend one gnosis and make a contest of your gnosis against the targets Willpower. If successful, you can strip the target of all special powers -- shapeshifting, gifts, disciplines, etc-- For one turn." (Laws of the Wild, p.147)

Dream semblance:

"This Gift is the most sacred of all Mokole Gifts, allowing a mokole to transform into a true Dragon for one scene. By praying to dragon, the Mokole transforms into the great beast itself for onescene per Mnesis Trait she possesses.The traits of the True dragon are up to the Storyteller, but they should be extremely powerful in keeping with the creature of legend.This gift can only be invoked once and may even kill the Mokole who invoked it once her foes are routed." (Laws of the wild changing breed 2, p.172)