Hermetic casting Rituals

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Internal ( Tremere) Must have a level of Hermetic Blood sorcery ( Tremere) equal to the level of ritual you want to learn.

Inscription: Level 3

Hermetic Casting Only

Type A, Level 4

This ritual allows the Tremere to create a limited version of a Thaumaturgy that non-thaumaturges can use. The Tremere casts the ritual into a scroll that lasts indefinitely. Anyone can read from the scroll to cast the ritual. The inscription counts as a point of the Tremere's blood while in scroll form. It can be used for any Thaum Spell level 1-3.

Sanguine Trail: Level 3

Hermetic Casting Only

Type D, Level 3

The Tremere can cast a ritual on a target that takes 15 minutes. At the end they know every blood bond, oath, and contract that the target is subject to.


Level 4

Abandon The Fetters

Hermetic Casting only.

Type D, Level 4

The Tremere can break a blood bond. He requires a trait of blood from both parties involved in the bond. The target of the ritual loses 3 health levels.

Pavis

Hermetic Casting Only

Type B, Level 4

The caster ties a blue silk cord around their neck. The caster can instantaneously snap this cord by act of will at any time to cause a Presence power directed against them to instead reflect upon the Presence user. This does not work on Majesty and higher-level powers. Takes an action to create. Lasts until used.


Level 5

At My Command, It Breathes

Hermetic Casting only

Type F, Level 5

The caster takes two torpored kindred and ties them together, burying them or placing them in a cast iron pot, or in some way immersing them in a boiling liquid concoction. The ritual must be cast every month for three months. At the end of three months, a new Entity, A Gargoyle, emerges from the liquid. Takes 3 actions over 3 months.

Nectar of The Bitter Rose aka, Rite of the Amaranth Rose

Hermetic Casting Only.

Type D, Level 5

Caster and up to 4 others (maximum 5 total) drain a kindred's blood and mince up their body until it is ash into a bowl. They then all drink from the bowl and their generation betters by one if the kindred so minced had a better generation than the drinker. You get no exp from the diablerie but also there is no chance of being taken over. There is still a check for degeneration but all who drink win ties.