Alloyed Arcanoi
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Alloyed arcanoi are combinations of 2 or more arcanoi and require all the listed prerequisites to learn.
Contents
- 1 Alloyed Aracnoi
- 1.1 Bridge of thoughts (Mnemosynis 3, lifeweb 3)
- 1.2 Red and Black(Outrage 5, Argos 5)
- 1.3 High voltage magic (Way of destruction 4, Inhabit 3)
- 1.4 Long Leap (Argos 5, Tempest-weaving 5/pandemonium 5).
- 1.5 Death’s War cry (Outrage 5, moliate 5)
- 1.6 Flash Step (Outrage 3, Pandemonium 3).
- 1.7 Iron Corpus (Embody 5, Moliate 5).
- 1.8 Oblivion punch (Outrage 2, shroud-rending 4).
- 1.9 Shear of fate (Fatalism 5, usury 4).
- 1.10 Release the dead sword(Way of the sword 5/Chains of the emperor 5, outrage 5/argos 5)
- 1.11 Pure flying step(Outrage 4 pandemonium 4)
- 1.12 Get em boys! (Legion 2, Lifeweb 2)
Alloyed Aracnoi
Bridge of thoughts (Mnemosynis 3, lifeweb 3)
Challenge: None Cost: 1 pathos Duration: One scene
Spend a pathos to communicate telepathically with someone else with this power across any distance.
Red and Black(Outrage 5, Argos 5)
Challenge: None Cost: None Duration: Permanent
If you have both argos 5 and Outrage 5 you can activate both level 5 powers for the cost of one.
High voltage magic (Way of destruction 4, Inhabit 3)
Challenge: None Cost: None Duration: Permanent
This power adds the lethal from inhabit 3 onto the way of destruction 4 as well as weapons if Inhabit 3 is active, making pale lighting do 4A/1L damage.
Long Leap (Argos 5, Tempest-weaving 5/pandemonium 5).
(Escape)
Challenge: None Cost: 1 Pathos Duration: Instant
Spend a pathos and a will opens a gate. This gate allows teleportation anywhere in the tempest, the user can open a gate from the tempest to the skinlands, the tempest to the shadowlands, or the tempest to another point in the tempest and take up to 5 people through. Used in combat this functions as an escape power.
Death’s War cry (Outrage 5, moliate 5)
Challenge: None Cost: None Duration: One Scene
The wings of rage appear when your armored corpus is activated for no extra cost. If you also have red and black the black wings activate as well.
Flash Step (Outrage 3, Pandemonium 3).
Challenge: None Cost: 1 pathos Duration: One action
Spend a Pathos to instantly move up to 10 steps instantly and you may attack at the end of the steps.
Iron Corpus (Embody 5, Moliate 5).
Challenge: None Cost: One survival Duration: One source of damage
This power allows the wraith to spend a survival retest to soak an additional level of damage of any type. But only once per damage source.
Oblivion punch (Outrage 2, shroud-rending 4).
Challenge: None Cost: One angst Duration: One scene
Spend an angst for the scene the extra damage from outrage is added to all unarmed attacks you make, you do not need to activate outrage 2. this is a level 3 dark Aracnoi for purpose of activating dark arcanoi.
Shear of fate (Fatalism 5, usury 4).
Challenge: Mentals(Investigation) vs Mentals(Willpower) Cost: One pathos Duration: One night.
Spend a pathos, make a mentals(investigation) vs mentals(Willpower) if successful one time in the night the target will gain a lucky overbid retest, or be opposed by a lucky overbid retest(at ST discretion), your choice which. Targets can only be subject to this power once a night.
Release the dead sword(Way of the sword 5/Chains of the emperor 5, outrage 5/argos 5)
Challenge: None Cost: One Pathos Duration: One scene, Activated(Reflexive)
Spend a pathos, gain access to an artifact weapon’s ability without it being soulcrafted into you. If it’s already soul-crafted you gain a unique power(1 apocalypse form power like a demon), or something unique to the weapon.
Pure flying step(Outrage 4 pandemonium 4)
Challenge: None Cost: None Duration: Permanent
A wraith with this power can spend athletics for defense but not both in a single challenge.
Get em boys! (Legion 2, Lifeweb 2)
Challenge: Physicals(Brawl) vs physicals(defense) Cost: None Duration: One action
A wraith with this power can always choose to knock his opponent unconscious instead of killing them. A wraith with this power can also initiate an action to knock someone into unconsciousness Physicals (brawl) vs physicals (defense) if he has them grappled. Alternatively, If there are at least 2 other friendly creatures in the scene with him, he could double overbid his opponent, and the opponent has 12 physicals or less he automatically succeeds and need not be grappling. This is one of the first powers Legion reapers and lieutenants are taught to bring home runners from the cauls.