Sons of Ether

From Eden Calling LARP
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Sons of Ether Rotes

Death Ray

Type: Basic Paradox: +2 if witnessed Challenge: Mentals(Arete) vs 10 traits Cost: 1Q Duration: 1 scene

  • Short cast: The etherite takes an action to MacGyver a nearby item into a death ray. Transforms any piece of technology as big as a Gameboy into a terrible death laser that deals 4 aggravated damage for the scene it attacks with firearms and has 0 traits. At the end of the scene it falls apart.
  • Long cast: Wonder: Laser weapon. When added to any Ballistic or Edged weapon, it changes it from its normal weapon type to a new type of weapon type Laser. Ballistic weapons keep their ranged ability, Edged weapons retain their +1 trait. Laser weapons have the following stats not including their tags and damage from them is always magical.

Small 1 trait 1Ag Medium 2 traits 2ag Large 3 traits 2ag

To the Invisible Plane!

Type: Basic (Helper) Paradox: +1 if witnessed Challenge: Mentals(Arete/craft) vs 10 traits Cost: 1Q Duration: 1 scene

  • Short cast: By making a basic metals(arete or craft) check and turning the corner the etherite has a personal sized car, boat, helicopter, or plane waiting for them, the vehicle can hold up to three people and the etherite does not have to spend a turn getting in it after they cast this rote. The vehicle has 12 health levels, 1 soak, 2 guns that do 4l the mage can fire 1 using their own firearms in normal actions and a 2nd during helper actions, the plane moves at 8 steps/round. The mage can only summon the invisible plane once per night. The plane is a helper, but the mage can use the systems with their own action.
  • Long cast: N/A

It's Science!

Type: Passive Paradox: N/A Challenge: N/A Cost: N/A Duration: N/A

  • Short cast: The Etherite multiplies the benefit from science checks when crafting by their Matter Sphere. They may also spend 3 actions to duplicate the effect of a Long cast: Wonder that they do not possess.
  • Long cast: Wonder: Devices An etherite with this rote picks one basic rote they know, that rote causes no paradox accumulation as they have made a device that casts it for them. They must still spend Q and make the challenge as normal, once used the device falls to pieces. These devices can be handed to others, but a mage can have a maximum of their (matter) at any given time.