Ogham

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Defunct

Powers (Mental - Occult)

⚫ Consecrate the Grove

Challenge: N/A Cost: One Blood Duration: One Scene or until dismissed

Spend a Blood: The Plant life in a local area animates and will do its best to defend you. Each round it takes an action with 5 traits, and 1 athletics retest to grapple a target who is hostile to you. Kindred may cast this on the land around their haven to have this as a defense on their Haven. A kindred may spend up to four blood when activating this power over multiple rounds. Each point of blood spent gives the plant life 5 more traits. You can cast this on your haven permanently as an action. Only 1 active at a time.


⚫⚫ Crimson Woad

Challenge: N/A Cost: One Blood Duration: One Action

The kindred paints himself with runes of blood. For the next hour, after any successful attack, the Kindred may spend an additional retest of the same type used to make the attack. ( Melee for swords, Firearms for guns etc.) to increase the damage of that attack by one.

⚫⚫⚫ The Giving Tree

Challenge: N/A Cost: One Permanent Willpower Duration: One Blue Book Action

Creating The Giving Tree requires a month-long ritual, with the difficulty determined by the size of the forest. The more remote and surrounded by wildlife is, the lower the difficulty. The player spends a Willpower point and makes a Willpower Challenge. Success creates the Tree, which is at least 30ft high.

Once the Tree is created, any vampire with at least one dot of Ogham receives a +3 Trait Bonus to any challenge performed inside the forest the Tree is in. However, this requires regular trips to the Tree. Once the kindred has created a Tree, they must visit it at least once a month, or it ceases to function.

⚫⚫⚫⚫ Sun and Moon

Challenge: N/A Cost: Three Blood Duration: Action

The kindred takes lethal damage from sunlight for one scene and may use their full disciplines during the day regardless of humanity and virtues.

⚫⚫⚫⚫⚫ Drink Dry the Earth

Challenge:N/A Cost: N/A Duration: N/A

The kindred may feed on nodes. They may drink up to 5 blood per node per month. Attempts to drink more than that will cause local spirits to attempt to dissuade the kindred.