Path of Corruption

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The Path of Corruption is centered on influencing the psyches of other individuals. Unlike Dominate, it cannot be used to issue commands, nor can it be used like Presence to alter emotions. Instead, the powers of the Path of Corruption slowly and subtly twist an individual's mind into a darker, more immoral state.

The learning or even knowledge of this path is neither encouraged nor openly supported by most of the high-ranking Tremere. Those who are familiar with its intricacies hotly debate its origins. One theory holds that its secrets were originally taught to the Tremere by demons, and practicing it may bring one dangerously close to the Infernal. Another states that this path is something of a relic from the days when the Tremere were still mortal wizards. The third, and to many the most disturbing, is that the path was originally learned from the Followers of Set and that knowledge of its intricacies was sold to the Tremere for an unspecified price. Obviously, this last rumor is always denied by the Tremere, which automatically makes it the favorite topic of discussion whenever the matter is brought up.

Those who wish to engage in this path must be well-versed in the darker side of human nature. Lies and deception should be second nature to the user. Accordingly, no character may have a higher rating in the Path of Corruption than he has in Subterfuge.


Powers (Mental - Subterfuge)

⚫ Contradict

Challenge: Mentals (Subterfuge) vs Mentals (Willpower) Cost: One Blood Duration: One Round

You may interrupt a subject's thought processes, subverting and twisting his actions. When another character declares an action, you may say a few words to them asking them to reconsider.. Should you succeed, the target may no longer use the Ability he was using. The subject must perform a different action using a different Ability, and has four seconds if in combat to decide what the new action is.

⚫⚫ Subvert

Challenge:Mentals (Subterfuge) vs Mentals (Willpower) Cost: One Blood, One Subterfuge Retest Duration: Scene

"Divide and conquer" may not be a very original tactic, but it's as effective today as it was centuries ago. Spend ten minutes in conversation with your target about a particular subject, and spend a Blood Trait and Subterfuge retest. The target falls under the belief that the subject will betray them and is out to get them. You may designate additional subjects at the price of an extra Subterfuge retest per subject. Valid subjects include individuals only, not organization

⚫⚫⚫ Discard

Challenge:Mentals (Subterfuge) vs Mentals (Willpower) Cost: One Willpower, One Blood Duration: Month

Speak disparagingly to your target about an item. The target discards the item or, if it is too large, leaves its presence disgusted.

⚫⚫⚫⚫ Thrones Crumble

Challenge:Mentals (Subterfuge) vs Mentals (Willpower) Cost:One Blood Duration: One Night

Against a subject of your choosing, the target now wins all ties to avoid being dominated, commanded, compelled or influenced by the subject, including blood bonds, Animalism, Presence, etc. Moreover, the target is filled with an upwelling of contempt for the subject of this power. This power cannot have the user as either its target or its subject.

⚫⚫⚫⚫⚫ Venomous Words

Challenge:Mentals ( Subterfuge) vs Mentals (Willpower) Cost:One Willpower, One Blood Duration: Scene

It takes a round of speaking to issue Venomous Words. If you succeed, name a particular challenge. For that one type challenge ( punching Jim, hacking that computer, investigating this crime scene, etc.) the target's maximum number of Traits cannot exceed her Conviction plus Temperance.