Path of Levinbolt

From Eden Calling LARP
Revision as of 11:22, 12 August 2020 by Stasker (talk | contribs) (Created page with "Medieval Tremere experimented with harnessing lightning itself, but their understanding proved only rudimentary. Without knowledge of electricity, thaumaturges could only rely...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Medieval Tremere experimented with harnessing lightning itself, but their understanding proved only rudimentary. Without knowledge of electricity, thaumaturges could only rely on a simple ability to hold and discharge energy. Furthermore, other paths like the Lure of Flames proved more useful in the struggle to establish the clan's place. Though the Path remained hidden for ages, the birth of science and understanding of electricity revitalized the Path of the Levinbolt.

Powers (Mental - Occult)

⚫ Spark

Challenge: N/A Cost: One Blood Duration: One Attack

Novice thaumaturges can build up a tiny static charge, enough to make a noticeable snap with a touch. Such a discharge poses little threat to healthy targets, though the energy can ruin delicate electronics or stun an unlucky victim. You charge your hand with electrical static that causes your next touch or strike to do an extra lethal damage.

⚫⚫ Power Array

Challenge:N/A Cost: One Blood Duration: Action

With this power the kindred can supply power to a machine, or remove the electrical charge from a battery. This discipline can provide enough power to run a machine for 10 minutes.

⚫⚫⚫ Illuminate

Challenge: N/A Cost: One Blood Duration: One scene

Neonates sometimes derogatively refer to this effect as the "40-watt Tremere," right up until they've felt its sting.Like a looming thundercloud, the thaumaturge holds the waiting fury of lightning. Although the vampire cannot create or direct a charge strongly or accurately enough to launch actual bolts of electricity, she can conduct power through other substances or even absorb nearby energies. For one scene or one hour, whichever is shorter, anyone who touches you takes two Lethal damage. The power may be ended early at any time.

⚫⚫⚫⚫ Zeus' Fury

Challenge: Mentals (Occult) vs Physicals (Defense) Cost:One Blood Duration: One Attack

Accomplished thaumaturges can not only absorb electrical power, but shape and redirect it. The vampire may arc lightning from her body to nearby targets or hold a potent charge that raises hair on end and sparks with suppressed energy. Engage in a Mental Challenge against your opponent's Physicals. If you succeed, you deal four Lethal damage to her, and anyone in the path of the bolt using Heightened Senses is stunned per that power's effects.

⚫⚫⚫⚫⚫ Eye of the Storm

Challenge: N/A Cost: One Willpower, One Blood Duration: One Scene

The thaumaturge becomes a shifting, sparking pillar of electrical power. Her merest glance can prove dangerous, her touch explosively fatal. The energy channeled in the Eye of the Storm can tear apart a mortal body or spectacularly detonate all but the most heavily shielded electrical components. Wood, metal, plastic and similar materials combust dramatically with contact, burn or even sublimate. For one scene or one hour, whichever is shorter, anyone who touches you takes three Lethal damage. Additionally, for the duration of the power you may engage in a Mental (Occult) Challenge against a target's Physicals (Defense) to deal them three Lethal damage.. Ending this power early causes you to suffer a level of Lethal damage.