Red Thorn Dedicants
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Red Thorn Dedicants Rotes
Iron Avatar
Type: Basic Paradox: +1 if witnessed Challenge: Socials(Arete) vs 10 traits Cost: 1Q Duration: 1 scene
- Short cast: Crone, Mother, Maiden: (Transformation): A red Thorn dedicant can take the form of the dark mother's 3 aspects, each is a unique transformation, that can be swapped on the mages turn by spending a Q and a wp.
- Maiden: when a Dedicant takes the maiden’s form, none not even god can resist her charms. She gains 5 social traits and gains an aura as per majesty.
- Mother: In any scene where the Red thorn defiant is with a player considered their subordinate or child, creatures making an attack against those creatures take a (prime) trait penalty.
- Crone: When a Dedicant takes the crone’s form, she gains a fraction of Lilith's intuition and wisdom. and cannot be affected by any form of mental control, if they are a master of prime they may activate this transformation reflexively when affected by such a power for 1Q and 1 WP.
- Long cast: N/A
Will you do me a Favor
Type: Opposed Paradox: +1 if witnessed Challenge: Socials(Arete) vs Socials(willpower) Cost: 1Q Duration: 1 Scene
- Short cast: As long as the Dedicant Starts a sentence with the words Will you do me a favor, the next thing they ask for becomes an irresistible command, as per dominate. Against supernaturals the normal limitations of self-harm and natures apply, but the command leaves not mental after image or clues as to what happened behind. If Mind powers are used later, the event in which they met the dedicant is altered to remove her from the scene. Against mortals, the normal limitations of dominance are removed. Targets will harm themselves or violate their nature without a willpower retest. The sensation for the target while performing the action is akin to bliss.
- Long cast: N/A
Entreat with Lilith's Children
Type: Complex Paradox: +2 if witnessed Challenge: Socials(arete) vs diff equal to the legend of the beast +1 Cost: 1Q, 1 lethal health Duration: 1 Scene
- Short cast: Spending a Q and Health level, shows the path to the (Prime) closest beasts, and makes them favorably inclined towards the Mage (+5 socials against them for the scene.) This won't make the Beast do anything but will cause them to at least hear the Dedicant out.
- Long cast: N/A