Mastery of the Mortal Shell

From Eden Calling LARP
Revision as of 11:19, 12 August 2020 by Stasker (talk | contribs) (Created page with "Possession is one of the most difficult forms of thaumaturgy to master. Most beings are really attached to their bodies and don't want to lend it out. Mastery of the Mortal sh...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Possession is one of the most difficult forms of thaumaturgy to master. Most beings are really attached to their bodies and don't want to lend it out. Mastery of the Mortal shell allows a Thaumaturge to have some level of control over a target. The powers of this Discipline affect targets with bodies only. They do nothing to incorporeal targets.

All powers in this tree require a successful Physicals (Brawl) vs Physicals (Defense) to activate, in addition to whatever is listed as the challenge.


Powers (Mental - Occult)

⚫ Vertigo

Challenge: N/A Cost: One Blood Duration: Action

By tapping the target on the forehead, the Thaumaturge create an immense sense of unease and disorientation. The target suffers a -2 to his physicals for the scene.

⚫⚫ Contortion

Challenge: N/A Cost: One Blood Duration: Action

With a touch on the arm, the Kindred can constrict all of the limbs muscles, causing the target to drop whatever they are holding or halve their steps for the rest of the round. They can pick up dropped items for the cost of one step.

⚫⚫⚫ Seizure

Challenge: Mentals(Occult) vs Mentals (Willpower) must be within arms reach Cost: One Blood Duration: Until dismissed

This power can be extremely deadly or entirely useless. Once activated all of the target muscles begin to constrict and contract randomly. The target takes one lethal each round as long as the Thaumaturge concentrates on them. In addition, they cannot use any skill retests. However if the target has Fortitude 3 or higher then they are immune to this power.

⚫⚫⚫⚫ Control

Challenge: Mentals(Occult) vs Mentals(Willpower) Cost: One Blood+ Duration: Until dismissed

With a thought, the Puppeteer can cause the target to spend expend willpower, blood, glamour, rage, gnosis etc in the most inefficient way possible. The Thaumaturge can spend multiple blood (up to generational max) when activating this power to increase the amount of resource lost. Resource loss is equal to blood expended+1. Target takes damage Equal to resource lost in bashing.

⚫⚫⚫⚫⚫ Body Control

Challenge: Mentals(Occult) vs Mentals(Willpower) Cost: One Blood Duration: Until dismissed

With a touch ( requires opposed physicals vs physicals), the Thaumaturge subsumes control of the targets body. His control is not as precise as the control of Dominate, but he may move the target as if he was a puppet on a string. He cannot force the target to spend blood or to spend willpower but he can make the target move where he wishes and attack whomever he wishes. The caster must concentrate only on this task each turn or else the effect ends. The target may spend a willpower each round to get a new test against the effect. The target must remain in line of sight or the power ends. Aegis can be used to end this power.