True Form
As a beast’s legend increases, they gain additional powers and survivability. They may Choose one power from each list as they increase in power. Beasts in their True form add their legend to their traits and gain 10 health levels.
Legend 1-3
- Scaled: Soak one damage from anything that is not its anathema.
- Cold chill: Enemies lose two Steps per round in its presence
- Durable: Gain 5 more health
- Fleet: Gain 1 more step per round
- Maw: May make Bite attacks without grappling (3 Ag)
- Claws: Claws deal 4L base.
- Trample: The beast gains an additional action
- Unending Nightmare: A beast with this power will reform in its lair, if killed outside of it. It loses 1 permanent Legend
Legend 4-6
- Legendary Hide: Soaks 2 damage from all non anathema sources
- Legendary Durability; Gain 5 more health
- Silver Claws: Claws become Aggravated.
- Maw of Jormungandr: After a successful bite they can attempt to swallow their opponent ( Athletics vs Athletics) if successful they are considered pinned and in the belly of the beast. The beast is not grappled. Swallowed targets take 1 unsoakable ag each turn. Getting out require an Athletics, Melee (to crawl out or cut your way out) Dif 4
- Legendary Form: Might retest (Stacks)
- Legendary Mind; Persistence retest (Stacks)
- Legendary Soul: Awe retest (Stacks)
- Overrun: The beast gains an additional Action.
Legend 7-10
- Nemean: Ignore the damage from one attack for free each round. ( Anathema excluded)
- Dragon Scale: Gain 5 more health
- Claws of Gold: Claws deal one additional damage,
- Unstoppable: Gain an additional action each round