Level 3 Gifts
Adaptation
For one hour the Garou ignores the effects of temperature, pressure, atmospheric composition, disease, and nonmagical poison.
Clarity
The Garou for one hour is unaffected by things that might obscure or mislead their sight, illusions, Obfuscate, smoke, fog, shroud, etc below level 5 powers. N.B. Obfuscate doesn't work on a frenzied Garou anyway.
Clenched Jaw
This Gift activates and Rage is spent only upon the Garou successfully establishing a grapple. The Garou wins ties to maintain that grapple.
Coup De Grace
Double the damage of a single attack. Usable only once per round.
Exorcism
The Garou pits their permanent Gnosis vs the Spirit's Prosapiam, no retest on either side. If the Garou wins, the spirit leaves as quickly as it is able for an hour, if the spirit is somehow bound it will do its level best to escape until it has spent 2 Willpower trying.
Grandmother's Touch
Caster touches a willing subject, including themselves. Subject heals the caster's Gnosis in levels of lethal damage or their rank in ag damage. This does heal silver damage.
Great Leap
Leap up to 300 feet (100 steps) in any direction in a single movement. This uses your movement for the action.
Heart of Fury
For one minute the Garou cannot be made to frenzy against their will and does not suffer benefits or detriments of Rage Triggers.
Kiss of Helios
For one hour, the Garou takes half damage from fire, rounded down.
Mental Speech
Garou can communicate mentally with anyone he has ever met that is within ten miles. The target must be willing. 'Meeting' someone takes 5 minutes of interaction.
Open Moon Bridge Opens an existing moon bridge from any Caern to any other Caern that is connected to that caern by a Moon bridge. The Garou knows the location of. The Garou will arrive in a designated moon bridge area. The Garou does not need the permission of the spirits of either caern.
Pulse of the Invisible
The Garou can now see into an Umbra of their choice at will, this choice is made when the gift is purchased. This gift may be purchased multiple times.
Skyrunning
Garou can run though the sky as if running on the ground at 50 miles per hour or 8 steps per action. Power immediately ends if you take an action that is not moving.
Visceral Agony
Upon a successful attack a Garou can choose to, instead of dealing damage, cause the victim to suffer wound penalties for one hour even if they normally would not due to frenzy, fortitude, or similar powers.