Atavisms

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Atavisms all have a human effect, true form effect, and lair effect. The human effect can always be used, the true form effect is only available in the beast's true form, and the lair effect is only available in the beast's lair.

Atavisms

Dragon's Breath

Challenge: Physicals/Mentals(Firearms) vs physicals(defense) Cost: 1 Satiety. Duration: One action

  • Human: Spend a satiety Open your mouth and deal 4L to a target with fire,lightning or acid. This targets 1 creature with an physicals/mentals(firearms) vs physicals(defense) challenge.
  • True: True dragonfire is impossible to resist. This effect does 6A and targets everyone in a room with a physicals/mentals(firearms) vs physicals(no retests might applies). The dragon cannot breath fire twice in the same round.
  • Lair: This functions as the true form's fire but the damage increases to 8 Ag this breaks the damage cap.

Great Strength

Challenge: None Cost: None Duration: Permanent

  • Human: A beast with this atavism gains the physical Discipline retest, might.
  • True: Your steps can’t be reduced and you suffer no penalties while grappling.
  • Lair: The beast may call 2 might on any given challenge.

Wings

Challenge: None Cost: 1 Satiety(Human)Duration: One Scene(Human)

  • Human: In human form the beasts can spend a satiety to hover 3 steps off the ground and walk on air while not in combat for the scene.
  • True: A beast with this atavism gains Flight in their true form with wings, creatures with this atavism get [legend] extra steps and can move before and after their action or split their movement before and after their actions, they need not spend a satiety to activate this power
  • Lair effect: Other creatures lose 3 steps while flying in the creature’s lair, this cannot reduce them below 1 step.

Alien Allure

Challenge: Socials(subterfuge) vs socials(willpower) 1 Satiety: None Duration: One Scene(Human)

  • Human: With stunning force of personality, the beast can fake fame 1, or prestige 1 for a scene also they passively gain legend*2 social traits.
  • True form: Spend a satiety to force targets to take a step closer to you every turn, mass socials uses subterfuge if they come within 1 step they begin losing social traits(temporarily) at a rate of 2 per turn. When they hit 0 they fall unconscious.
  • Lair: The beast gains more Bonus social traits equal to their legend, the drawin of socials from the true form of this power also increase to 3 traits/turn.

Basilisk's Touch

Challenge: Physicals(Brawl) vs physicals(Defense) 1 Satiety: None Duration: One Scene(Human)

  • Human: Spend a satiety and for the scene Your hands can produce a light poison, if you make a successful brawl attack, your opponent suffers 1L damage every turn during ability refresh. The target can spend 3 energy to flush the poison from their system on their turn, if affected.
  • True: The poison’s potency increases to 2L
  • Lair: the poison’s potency increases to 3A and they must spend your [legend] energy to flush the poison from their system.

Eye of Heaven

  • Human: Splend a satiety to activate this power Each turn the beast observes their target they get 1 of the following. Also passive auspex equal to their legend.
  1. Supernatural weakness
  2. Highest trait and value
  3. Nature and demeanor
  4. Current Will
  • True: the beast can see anything around it in a mile radius equal to it’s legend.
  • Lair: The beast can’t be surprised and gains investigation retests equal to it's lair rating.