Way of the Soul
Back to Dark Arcanoi
The most dangerous and potentially powerful arcanoi allows the psyche and shadow to unite to form a cohesive and powerful whole. This arcanoi uses the same systems as dark arcanoi, because it carries the same risks and activation requirements but is not powered by oblivion. Ferrymen, spectres, and beings without a shadow or psyche cannot use this power. Mastery of this power is rare. This power is purchased as an arcanoi not a dark arcanoi and cost double as both shadow and psyche must agree to learn.
Contents
Way of the Soul
⚫ Unite
Challenge: None Cost: 1 Angst Duration: One Scene
The shadow and wraith work together allowing the wraith access to it’s angst pool. It can spend angst as pathos and vice-versa.
⚫⚫ Lending the Shadowy Hand
Challenge: None Cost: One Pathos and One Angst Duration: One Scene
Spend a pathos and an angst. For the scene the wraith can use other dark arcanoi powers it has without risk of becoming a spectre.
⚫⚫⚫ Donning the True Face
Challenge: None Cost: None Duration: Permanent
The wraith’s deathmarks dissipate upon mastery and they appear as they did in life. Acting towards one of their passions or dark passions produces double pathos and willpower.
⚫⚫⚫⚫ Leap into Oblivion
Challenge: None Cost: 1 pathos and 1 Angst Duration: One Scene(Activated, reflexive)
Spend a pathos and an angst. The wraith gains the trait benefits of a spectre in the labyrinth, and is clad in a black and white cloak of solidified angst and pathos that heals 1 damage every round.
⚫⚫⚫⚫⚫ Transcendent Inner Peace
Challenge: None Cost: 1 Angst, 1 pathos Duration: One Scene(Activated, Reflexive)
Spend an angst and a pathos. The psyche and shadow combine for the scene, forming fully the soul they once were. This comes with two benefits.
- They may spend pathos or angst instead of willpower to refresh skills
- They deal aggravated damage to spectres.