Inhabit
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Inhabit is a common arcanoi for interacting with objects in the skinlands and electricity. The signature arcanoi of the alcheists guild often leaves a mark of lightning burns or active sparks under the fingernails of those who practice it.
Contents
Inhabit
⚫ Surge
Challenge: None Cost: None Duration: Permanent
A wraith with this power can choose to have their unarmed damage be lethal as it courses with electricity. Unarmed fighting this way deals 2B or 2L.
⚫⚫ Empower
Challenge: None Cost: 1 Pathos Duration: One Scene
Wraiths with this power can spend a pathos to turn an improvised item or weapon into a 2 trait piece of equipment for the scene.
⚫⚫⚫ Storm's Wrath
Challenge: None Cost: 1 Pathos Duration: One Scene(Reflexive)
A wraith with this power can spend a pathos to add 1 lethal electric damage to all its attacks for the scene.
⚫⚫⚫⚫ Inhabit
Challenge: Mentals(security) vs diff 2 or security of the object Cost: 1 Pathos Duration: One Scene
The wraith can spend a pathos to inhabit a piece of technology, they are in the room with, across the shroud or not, with a mentals(security) vs 10(or the security of the object. You can move things that can move like cars and attack with them, when operating a heavy piece of machinery this way you deal 5B when you attack and you use mentals(drive) as the retest. You can control the technology piece fully while you are inside it.
⚫⚫⚫⚫⚫ Battery
Challenge: None Cost: 1 pathos Duration: One action
The Wraith can spend a pathos to plug a supernatural with an electric power plug that manifests from their arm, this gives them 3 of their energy type(Blood, gnosis, pathos etc) once per night.