Invasive Variations
Revision as of 16:55, 26 March 2022 by Eljones (talk | contribs) (→Integrate technology(Max level 5))
Contents
Invasive Variations
Computer aiding processing(Max level 5)
Type: Invasive
Keywords: Active
Retest: N/A
Charges: Charges equal to level
Slots: 1 Slot
Effect: A number of times per night the Deviant may use Computers skill in place of any other skill. There is no relevant specialties allowed though.
Omnicompetence(max level 6)
Type: Invasive
Keywords: Passive
Retest: N/A
Charges: Charges equal to level
Slots: 1 Slot
Effect: After successfully completing a challenge the Deviant may expend a charge to refund themselves all the retests they spent on the previous challenge.
Integrate technology(Max level 5)
Type: Invasive
Keywords: Passive/ active at level 2
Retest: Subterfuge replaces defense for level 2
Charges: N/A
Slots: 2 Slots+1/item
Effect:
- Level 1: The Deviant can integrate an item into their body. They may integrate a number of items equal to rating. Each integrated item takes up an additional Slot but grants one additional trait to the item as well.
- Level 2: The Deviant can attempt to reflexively steal an item they are struck by. They must make a Subterfuge instead of a Defense test against the target. If successful they absorb the item and take no damage. They may store a number of items equal to the rating.
- Level 3: The Deviant can touch a large piece of technology and manipulate it for the scene as though it was their limb.