WindBorne:

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Kailindo Gifts

WindBorne: Described by the Stargazers as the original Kailindo, this martial art involves entering into compacts with ancient and powerful wind spirits, who lighten the Garou and allow them to strike with deadly efficiency. The Stagazers claim that they alone created the style, though some Mokole claim they have visions of their ancestors practicing it millenia ago. Maybe practiced only with claws.


Name: Windswept

Level: Basic

Cost: 1 Rage

Duration: Scene

Flavor: The Garou's feet moves like the wind.

Effect: Gain 2 steps per action.

___

Name: Wind Claws

Level: Basic

Cost: 1 Rage

Duration: Instant

Flavor: Let your rage ride the flow of the air so your enemies will know it.

Effect: You may make a claw attack against anyone in the same room as yourself. 1 rage per attack.

Learning this power also grants a passive effect of causing your unarmed claw attacks to gain an equipment trait bonus equal to the unaugmented damage of your claws, (1/2 your rank) round up.

________

Name: United Force

Level: Advanced

Cost: 1 Rage

Duration: Instant

Flavor: The Garou do not fight alone. He may let his wind empower his pack.

Effect: On your action you may activate this gift to allow someone else to take an additional action instead. It is obvious, as winds surround their body.

_____

Name: Emptiness

Level: Advanced

Cost: 1 Rage

Duration: Instant

Flavor: Let go your earthly tethers, become the wind.

Effect: Spend a rage to instantly refill the Defense or Athletics skill. _______

Name: Umbral Dodge

Level: Master

Cost: 1 Rage

Duration: Instant

Flavor: The Garou dodges the attack of an enemy and Knocks him into the umbra.

Effect: Spend a Rage when dodging an attack. Must be declared before retests are spent. If you successfully defend against the attack, the attacker is deposited into the umbra. They can get back as usual, but this usually takes at least a few minutes.. Though it may be impossible for certain creatures.