WindBorne:
WindBorne: Described by the Stargazers as the original Kailindo, this martial art involves entering into compacts with ancient and powerful wind spirits, who lighten the Garou and allow them to strike with deadly efficiency. The Stagazers claim that they alone created the style, though some Mokole claim they have visions of their ancestors practicing it millenia ago. Maybe practiced only with claws.
Contents
Name: Windswept
Level: Basic
Cost: 1 Rage
Duration: Scene
Flavor: The Garou's feet moves like the wind.
Effect: Gain 2 steps per action.
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Name: Wind Claws
Level: Basic
Cost: 1 Rage
Duration: Instant
Flavor: Let your rage ride the flow of the air so your enemies will know it.
Effect: You may make a claw attack against anyone in the same room as yourself. 1 rage per attack.
Learning this power also grants a passive effect of causing your unarmed claw attacks to gain an equipment trait bonus equal to the unaugmented damage of your claws, (1/2 your rank) round up.
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Name: United Force
Level: Advanced
Cost: 1 Rage
Duration: Instant
Flavor: The Garou do not fight alone. He may let his wind empower his pack.
Effect: On your action you may activate this gift to allow someone else to take an additional action instead. It is obvious, as winds surround their body.
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Name: Emptiness
Level: Advanced
Cost: 1 Rage
Duration: Instant
Flavor: Let go your earthly tethers, become the wind.
Effect: Spend a rage to instantly refill the Defense or Athletics skill. _______
Name: Umbral Dodge
Level: Master
Cost: 1 Rage
Duration: Instant
Flavor: The Garou dodges the attack of an enemy and Knocks him into the umbra.
Effect: Spend a Rage when dodging an attack. Must be declared before retests are spent. If you successfully defend against the attack, the attacker is deposited into the umbra. They can get back as usual, but this usually takes at least a few minutes.. Though it may be impossible for certain creatures.