Voir le Monde

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Voir le Monde( Sights)

The discipline of Auspex allows a vampire to see far more than a normal human but for some kindred, even the augmented senses of Auspex are not enough for them. The Toreador refer to these powers as Voir le Monde, but other Vampires, especially anarchs, just call them Sights.

Much like the Brujah possess a knack for developing Kibatsumenjutsu, the Toreador have a knack for developing and learning new Sights, however, they can be learned by anyone provided they have a teacher.

All Sights require an Auspex of at least 3 and another discipline. Toreador treat the requirements for all sights as one lower.

The costs are the same as for Kibatsumenjutsu, Except the toreador are the ones who benefit from the discount.

⚫ Seeing the Bondage of the Soul

Challenge: Mentals ( Investigate) vs 10, or 20 Cost: 1 Blood Duration: Instant

The Kindred spends a few minutes talking with the target and may then make a challenge to see if the target is under the effects of dominate or a blood bond. Checking for dominate,is easier and allows the kindred to even see the face of the dominator ( or the face they used while dominating.) Seeing blood bonds is harder and allows the kindred only to know that they exist.

Auspex 2 and Presence 3


⚫ Speed Reader ( Artifacts)

Challenge: N/A Cost: Permanent Duration: Three rounds

This power allows a kindred to read a book in three combat rounds. The knowledge gained degrades over a week if it is magical in nature.

Req: Auspex 3 Celerity 2


⚫Measure the Will

Challenge: N/A Cost: Permanent Duration:Permanent

The kindred stares at a target and takes his measure. After a minute of concentration, the kindred knows the answer to one of the following questions. Permanent Willpower Highest Trait category Highest Virtue and rating

Req: Auspex 3 Dominate 3


⚫ Thaumaturgical SIght

Challenge: N/A Cost: Permanent Duration:Permanent

This permanently upgrades aura perception to allow the kindred to see thaumaturgical effects and rituals. Identifying rituals requires an occult check (diff 5+5 per level)

Unlike most sights, this one is pretty much only known to the Tremere.. Publicly at least.

Req: Auspex 3, Thaumaturgy 2